| General |
| Dungeon Walls |
Reinforced Masonry (Climb DC 20) |
| Dungeon Floor |
Uneven Flagstone (Balance DC 10 to charge or run) |
| Temperature |
Average |
| Illumination |
Bright (lamps or torches every 40 ft.) |
|
| Corridors |
| a |
Someone has scrawled "Esmel stands here, slain by a basilisk" here |
| c |
A 5-foot wide chasm cuts across the corridor |
| e |
The walls here have been engraved with strange glyphs |
| i |
Several square holes are cut into the walls here |
| m |
Swinging Axe Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect Atk +10 melee (1d8+1/x3); multiple targets (all targets in a 10 ft. line) |
| n |
A rustling noise fills the corridor |
| r |
A narrow shaft descends from the corridor into a magical cyst below |
| s |
Withered corpses are nailed to the corridor walls |
| u |
A chute descends from the corridor into a plundered tomb below |
| v |
Several alcoves are cut into the walls here |
| w |
Someone has scrawled "Kill them with acid" here |
| x |
Swinging Axe Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect Atk +10 melee (1d8+1/x3); multiple targets (all targets in a 10 ft. line) |
| z |
Withered corpses are nailed to the corridor walls |
|
| Room #1 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
The floor is covered in square tiles, alternating white and black, and a chirping noise fills the room |
|
| Room #2 |
| South Entry |
Archway |
| | Room Features |
Someone has scrawled "Don't lose your head" in blood on the south wall, and the scent of urine fills the room |
|
| Room #3 |
| West Entry |
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp) |
| East Entry #1 |
Archway |
| East Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| South Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) (magically reinforced, +10 to break DC) |
| | Room Features |
A fountain decorated with five water-breathing dragon heads sits in the south-east corner of the room, and a crater has been blasted into the floor in the north side of the room |
|
| Room #4 |
| East Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Empty |
|
|
| Room #5 |
| West Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| East Entry |
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp) |
| | Room Features |
Someone has scrawled "The red dragon is not a dragon" on the south wall, and a crater has been blasted into the floor in the north-west corner of the room |
| Hidden Treasure |
Hidden (Search DC 20) Unlocked Strong Wooden Chest (hard 5, 20 hp)
69 gp, 350 sp, 2200 cp; Agate (11 gp), Alabaster (10 gp), Freshwater Pearl (12 gp), Ivory (50 gp), Shell (11 gp), Zircon (35 gp); hoard total 255 gp |
|
| Room #6 |
| East Entry |
Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp) (slides up, +2 to break DC) |
| | Hidden Treasure |
Hidden (Search DC 25) Locked Strong Wooden Chest (Open Lock DC 30, break DC 25; hard 5, 20 hp)
38 gp, 257 sp, 790 cp; Freshwater Pearl (9 gp), Ivory (55 gp), Rock Quartz (10 gp); Silver statue of a dragon (65 gp); Scroll of Ray of Frost (cr, 12 gp 5 gp); hoard total 222 gp 6 sp |
|
| Room #7 |
| North Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #233 |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) (slides down, +1 to break DC) |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| | Empty |
|
|
| Room #8 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #232 |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| South Entry |
Archway |
| | Empty |
|
|
| Room #9 |
| North Entry #1 |
Unlocked Good Wooden Door (hard 5, 15 hp) → Leads to room #19 |
| North Entry #2 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Room Features |
A wooden platform hangs over a deep pit in the south-east corner of the room, and an acrid odor fills the north side of the room |
| Hidden Treasure |
Hidden (Search DC 20) Locked Iron Chest (Open Lock DC 30, break DC 28; hard 10, 60 hp)
43 gp, 315 sp, 1370 cp; Alabaster (10 gp), Sardonyx (55 gp), Shell (10 gp); Porcelain mask (40 gp); hoard total 203 gp 2 sp |
|
| Room #10 |
| North Entry #1 |
Archway |
| North Entry #2 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides down, +1 to break DC) → Leads to room #20 |
| South Entry |
Archway |
| | Empty |
|
|
| Room #11 |
| North Entry |
Archway |
| East Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) (slides down, +1 to break DC) |
| | Room Features |
Spirals of red stones cover the floor, and a wooden ladder rests against the east wall |
|
| Room #12 |
| North Entry #1 |
Archway |
| North Entry #2 |
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp) |
| | Room Features |
A narrow shaft descends from the room into a natural cavern below, and the north and east walls have been engraved with geometric patterns |
|
| Room #13 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #178 |
| West Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #187 |
| South Entry #1 |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) → Leads to room #153 |
| South Entry #2 |
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) |
| | Empty |
|
|
| Room #14 |
| North Entry #1 |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) |
| North Entry #2 |
Archway → Leads to room #179 |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #186 |
| South Entry #1 |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| South Entry #2 |
Archway → Leads to room #152 |
| | Empty |
|
|
| Room #15 |
| North Entry |
Archway |
| West Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| East Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #185 |
| South Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Room Features |
A chute descends from the room into a natural cavern below, and the floor is covered in square tiles, alternating white and black |
|
| Room #16 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #184 |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
Several square holes are cut into the ceiling and floor, and a sulphurous odor fills the room |
|
| Room #17 |
| North Entry |
Archway |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| South Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| | Room Features |
The floor is covered in square tiles, alternating white and black, and a sour odor fills the room |
|
| Room #18 |
| West Entry |
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp) |
| East Entry #1 |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| East Entry #2 |
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) |
| | Empty |
|
|
| Room #19 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| South Entry #1 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC) |
| South Entry #2 |
Unlocked Good Wooden Door (hard 5, 15 hp) → Leads to room #9 |
| | Empty |
|
|
| Room #20 |
| North Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| West Entry |
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp) |
| East Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides down, +1 to break DC) → Leads to room #10 |
| | Room Features |
A magical statue in the center of the room answers simple questions about the dungeon (points directions), and a briny odor fills the west side of the room |
|
| Room #21 |
| South Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) → Leads to room #113 |
| | Room Features |
A magical altar in the north side of the room heals all wounds of whomever sacrifices a magical item upon it (but only once), and several square holes are cut into the east and west walls |
| Trap |
Spiked Pit Trap: CR 2; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect 10 ft. deep pit (1d6 falling damage); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+2 damage each); DC 20 Reflex avoids; multiple targets (all targets in a 10 ft. square area) |
|
| Room #22 |
| North Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| West Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #114 |
| | Empty |
|
|
| Room #23 |
| North Entry |
Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp) → Leads to room #115 |
| East Entry |
Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp) |
| | Empty |
|
|
| Room #24 |
| South Entry |
Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp) → Leads to room #173 |
| | Empty |
|
|
| Room #25 |
| East Entry |
Archway → Leads to room #160 |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| | Empty |
|
|
| Room #26 |
| East Entry |
Archway |
| South Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| | Empty |
|
|
| Room #27 |
| North Entry |
Archway |
| West Entry |
Archway |
| | Room Features |
A tapestry of vile acts hangs from the north wall, and someone has scrawled "Duri was here" on the north wall |
|
| Room #28 |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Room Features |
Someone has scrawled a draconic face on the west wall, and a hissing noise fills the room |
| Trap |
Falling Block: CR 3; mechanical; Perception DC 20; Disable Device DC 22; Trigger location; Reset none; Effect Atk +10 melee (1d6); multiple targets (all targets in a 10 ft. square area) |
|
| Room #29 |
| North Entry |
Archway |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Room Features |
Several square holes are cut into the ceiling and floor, and several pieces of rotten bread are scattered throughout the room |
| Trap |
Poisoned Dart Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger touch; Reset none; Effect Atk +10 ranged (1d3 plus greenblood oil [injury, Fort DC 13, 1/rd. for 4 rds., 1 Con, 1 save]) |
| Hidden Treasure |
Hidden (Search DC 25) Locked Simple Wooden Chest (Open Lock DC 30, break DC 15; hard 5, 10 hp)
94 gp, 560 sp, 2600 cp; Potion of Shield of Faith (cr, 50 gp), Potion of Virtue (cr, 25 gp); hoard total 251 gp |
|
| Room #30 |
| North Entry #1 |
Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp) |
| North Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #210 |
| East Entry |
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) → Leads to room #196 |
| South Entry #1 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| South Entry #2 |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| | Room Features |
Spirals of white stones cover the floor, and someone has scrawled "They ate Constie" on the east wall |
|
| Room #31 |
| North Entry |
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp) |
| West Entry #1 |
Archway |
| West Entry #2 |
Unlocked Iron Door (hard 10, 60 hp) (slides up, +2 to break DC) |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Room Features |
The room has a high domed ceiling, and a set of demonic war masks hangs on the east wall |
|
| Room #32 |
| North Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| West Entry #1 |
Unlocked Stone Door (hard 8, 60 hp) |
| West Entry #2 |
Archway |
| East Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #245 |
| | Room Features |
A cube of solid stone stands in the south-east corner of the room, and an unidentifiable odor fills the north-east corner of the room |
|
| Room #33 |
| West Entry #1 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #246 |
| West Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry |
Archway |
| South Entry |
Archway |
| | Empty |
|
|
| Room #34 |
| West Entry #1 |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) |
| West Entry #2 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| East Entry |
Archway → Leads to room #247 |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Empty |
|
|
| Room #35 |
| North Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC) |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #156 |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry |
Archway |
| | Room Features |
An enchanted pool in the west side of the room petrifies whomever drinks from it, and knocking fills the room |
|
| Room #36 |
| North Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| West Entry |
Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp) |
| East Entry |
Unlocked Iron Door (hard 10, 60 hp) |
| | Empty |
|
|
| Room #37 |
| North Entry #1 |
Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp) → Leads to room #171 |
| North Entry #2 |
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp) → Leads to room #67 |
| West Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #158 |
| East Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
A well lies in the north-east corner of the room, and a mural of geometric patterns covers the ceiling |
|
| Room #38 |
| North Entry |
Archway → Leads to room #170 |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry |
Archway |
| South Entry |
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) |
| | Empty |
|
|
| Room #39 |
| North Entry |
Archway → Leads to room #64 |
| East Entry |
Unlocked Iron Door (hard 10, 60 hp) → Leads to room #72 |
| | Empty |
|
|
| Room #40 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #63 |
| South Entry #1 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| South Entry #2 |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| | Empty |
|
|
| Room #41 |
| North Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| South Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) → Leads to room #62 |
| | Empty |
|
|
| Room #42 |
| North Entry #1 |
Unlocked Simple Wooden Door (hard 5, 10 hp) (slides down, +1 to break DC) |
| North Entry #2 |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #73 |
| | Room Features |
A balcony hangs from the south wall, and a tile labyrinth covers the floor |
|
| Room #43 |
| West Entry |
Archway |
| South Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) → Leads to room #210 |
| | Room Features |
Someone has scrawled "You cannot kill it with swords" in draconic script on the south wall, and the scent of ozone fills the center of the room |
|
| Room #44 |
| North Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) → Leads to room #211 |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| | Empty |
|
|
| Room #45 |
| North Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Trap |
Arrow Trap: CR 3; mechanical; Perception DC 20; Disable Device DC 22; Trigger location; Reset manual; Effect Atk +12 ranged (1d6/x3) |
| Hidden Treasure |
Hidden (Search DC 30) Locked Iron Chest (Open Lock DC 30, break DC 28; hard 10, 60 hp)
36 gp, 290 sp, 800 cp; Alabaster (12 gp), Azurite (7 gp), Peridot (60 gp); Potion of Guidance (cr, 25 gp), Potion of Pass without Trace (cr, 50 gp); hoard total 227 gp |
|
| Room #46 |
| East Entry |
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) (slides up, +2 to break DC) |
| | Empty |
|
|
| Room #47 |
| North Entry |
Archway |
| | Empty |
|
|
| Room #48 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry #2 |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| | Room Features |
A cube of solid stone stands in the north-east corner of the room, and the sound of rushing water fills the room |
| Hidden Treasure |
Locked Good Wooden Chest (Open Lock DC 20, break DC 18; hard 5, 15 hp)
33 gp, 200 sp, 500 cp; Agate (13 gp), Milky Quartz (50 gp), Obsidian (8 gp), Rhodochrosite (12 gp), Rose Quartz (55 gp), Tigereye (12 gp); Crystal skull (80 gp); hoard total 288 gp |
|
| Room #49 |
| West Entry #1 |
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) |
| West Entry #2 |
Archway |
| East Entry #1 |
Archway |
| East Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Empty |
|
|
| Room #50 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC) → Leads to room #69 |
| West Entry #1 |
Archway |
| West Entry #2 |
Unlocked Iron Door (hard 10, 60 hp) |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides up, +2 to break DC) |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Empty |
|
|
| Room #51 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| West Entry |
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp) |
| East Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| | Room Features |
A tile labyrinth covers the floor, and someone has scrawled "Drancis' Wands looted this place" on the east wall |
|
| Room #52 |
| North Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| East Entry |
Archway |
| South Entry #1 |
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) → Leads to room #67 |
| South Entry #2 |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Empty |
|
|
| Room #53 |
| East Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides up, +2 to break DC) |
| South Entry |
Archway |
| | Room Features |
Someone has scrawled "It is awake" in orcish runes on the north wall, and a putrid odor fills the north side of the room |
|
| Room #54 |
| North Entry |
Archway |
| West Entry |
Archway → Leads to room #223 |
| East Entry |
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) → Leads to room #153 |
| | Empty |
|
|
| Room #55 |
| West Entry |
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp) → Leads to room #154 |
| East Entry |
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp) → Leads to room #220 |
| | Hidden Treasure |
Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 30, break DC 15; hard 5, 10 hp)
53 gp, 265 sp, 1990 cp; Bronze statuette of a warrior (15 gp), Carved stone idol (30 gp), Engraved jade scarab (85 gp); hoard total 229 gp 4 sp |
|
| Room #56 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| West Entry |
Archway → Leads to room #221 |
| East Entry |
Archway → Leads to room #155 |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Room Features |
Someone has scrawled "Ernais was here" on the north wall, and a grinding noise fills the room |
|
| Room #57 |
| North Entry #1 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| North Entry #2 |
Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp) |
| West Entry |
Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp) → Leads to room #220 |
| South Entry #1 |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| South Entry #2 |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| South Entry #3 |
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp) |
| | Room Features |
The floor is covered in perfect hexagonal tiles, and a pile of spoiled meat lies in the north side of the room |
|
| Room #58 |
| West Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #227 |
| East Entry |
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC) → Leads to room #221 |
| South Entry |
Unlocked Iron Door (hard 10, 60 hp) |
| | Room Features |
A workbench and tin urn sit in the south-west corner of the room, and someone has scrawled "Eril's Wayfarers looted this place" on the east wall |
|
| Room #59 |
|
| Room #60 |
| North Entry |
Archway |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
The floor is covered in square tiles, alternating white and black, and a rusted sword lies in the north-east corner of the room |
|
| Room #61 |
| West Entry |
Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp) |
| East Entry #1 |
Archway |
| East Entry #2 |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| South Entry |
Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp) → Leads to room #221 |
| | Empty |
|
|
| Room #62 |
| North Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) → Leads to room #41 |
| East Entry #1 |
Archway |
| East Entry #2 |
Archway |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #85 |
| | Room Features |
A group of draconic faces have been carved into the north wall, and a broken spear lies in the east side of the room |
|
| Room #63 |
| North Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) → Leads to room #88 |
| West Entry |
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp) |
| East Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| South Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #40 |
| South Entry #2 |
Archway |
| | Room Features |
A mural of geometric patterns covers the ceiling, and a briny odor fills the room |
|
| Room #64 |
| West Entry #1 |
Archway |
| West Entry #2 |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| South Entry #1 |
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) |
| South Entry #2 |
Archway → Leads to room #39 |
| | Empty |
|
|
| Room #65 |
| North Entry #1 |
Archway → Leads to room #190 |
| North Entry #2 |
Archway |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| East Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) → Leads to room #200 |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| | Room Features |
A narrow shaft falls into the room from above, and someone has scrawled "Save yourself, kill the others" in blood on the north wall |
|
| Room #66 |
| West Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) (slides up, +2 to break DC) → Leads to room #201 |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #189 |
| | Empty |
|
|
| Room #67 |
| North Entry #1 |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) |
| North Entry #2 |
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) → Leads to room #52 |
| East Entry #1 |
Archway |
| East Entry #2 |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| South Entry #1 |
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp) → Leads to room #37 |
| South Entry #2 |
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) |
| South Entry #3 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Room Features |
A stone ramp ascends towards the north wall, and a large demonic idol with ruby eyes sits in the center of the room |
|
| Room #68 |
| West Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| East Entry |
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp) |
| South Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| | Room Features |
The south and west walls are covered with slime, and a pile of trash lies in the north side of the room |
|
| Room #69 |
| North Entry |
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC) |
| West Entry #1 |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| West Entry #2 |
Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp) |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC) → Leads to room #50 |
| | Room Features |
A tile mosaic of legendary monsters covers the floor, and a pile of rotten rope lies in the west side of the room |
|
| Room #70 |
| North Entry #1 |
Archway |
| North Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| North Entry #3 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry #1 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| East Entry #2 |
Archway |
| | Empty |
|
|
| Room #71 |
| South Entry |
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp) |
| | Hidden Treasure |
Hidden (Search DC 30) Locked Good Wooden Chest (Open Lock DC 25, break DC 18; hard 5, 15 hp)
58 gp, 270 sp, 2300 cp; Agate (13 gp), Freshwater Pearl (10 gp), Obsidian (10 gp), Sard (45 gp), Tigereye (12 gp), Zircon (50 gp); hoard total 248 gp |
|
| Room #72 |
| North Entry #1 |
Archway |
| North Entry #2 |
Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp) |
| West Entry |
Unlocked Iron Door (hard 10, 60 hp) → Leads to room #39 |
| East Entry #1 |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #145 |
| East Entry #2 |
Archway → Leads to room #131 |
| South Entry #1 |
Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp) |
| South Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
Several square holes are cut into the ceiling and floor, and the ceiling is covered with scorch marks |
|
| Room #73 |
| North Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) (slides to one side, +1 to break DC) |
| West Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #130 |
| West Entry #2 |
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) → Leads to room #146 |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #42 |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
Several square holes are cut into the east and west walls, and the floor is covered in square tiles, alternating white and black |
|
| Room #74 |
| North Entry |
Archway |
| West Entry #1 |
Archway → Leads to room #142 |
| West Entry #2 |
Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp) |
| East Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) → Leads to room #129 |
| | Hidden Treasure |
Hidden (Search DC 20) Unlocked Simple Wooden Chest (hard 5, 10 hp)
25 gp, 221 sp, 1270 cp; Ivory (55 gp), Turquoise (7 gp), Turquoise (13 gp); Bronze statuette of a warrior (15 gp), Ivory drinking horn with copper ends (60 gp); hoard total 209 gp 8 sp |
|
| Room #75 |
| West Entry |
Archway |
| East Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) → Leads to room #216 |
| South Entry #1 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #101 |
| South Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Empty |
|
|
| Room #76 |
| West Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| West Entry #2 |
Archway → Leads to room #217 |
| East Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| South Entry #1 |
Archway |
| South Entry #2 |
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) |
| South Entry #3 |
Archway → Leads to room #102 |
| | Empty |
|
|
| Room #77 |
| North Entry #1 |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) → Leads to room #103 |
| North Entry #2 |
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp) |
| West Entry |
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp) (slides down, +1 to break DC) |
| East Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) (slides down, +1 to break DC) |
| | Trap |
Camouflaged Pit Trap: CR 3; mechanical; Perception DC 25; Disable Device DC 20; Trigger location; Reset manual; Effect 30 ft. deep pit (3d6 falling damage); DC 20 Reflex avoids; multiple targets (all targets in a 10 ft. square area) |
|
| Room #78 |
| West Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #219 |
| West Entry #2 |
Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp) |
| East Entry #1 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| East Entry #2 |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Room Features |
A set of demonic war masks hangs on the north wall, and a ring of keys lies in the north side of the room |
|
| Room #79 |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry #1 |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| East Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| South Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) → Leads to room #159 |
| | Room Features |
A tile mosaic of an undead god covers the floor, and the scent of urine fills the room |
|
| Room #80 |
| West Entry #1 |
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp) |
| West Entry #2 |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| East Entry |
Archway |
| | Empty |
|
|
| Room #81 |
| North Entry #1 |
Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp) |
| North Entry #2 |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #157 |
| West Entry #1 |
Archway |
| West Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry #1 |
Archway |
| East Entry #2 |
Archway |
| | Empty |
|
|
| Room #82 |
| North Entry |
Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp) → Leads to room #156 |
| West Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| East Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| | Trap |
Pit Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect 20 ft. deep pit (2d6 falling damage); DC 20 Reflex avoids; multiple targets (all targets in a 10 ft. square area) |
|
| Room #83 |
| North Entry |
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp) → Leads to room #235 |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #116 |
| | Room Features |
A tapestry of ancient mythology hangs from the north wall, and a toppled statue lies in the south side of the room |
|
| Room #84 |
| North Entry #1 |
Archway |
| North Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #232 |
| | Empty |
|
|
| Room #85 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #62 |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #220 |
| East Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| South Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Room Features |
A sloped pit lined with iron spikes lies in the south-east corner of the room, and a tile labyrinth covers the floor |
|
| Room #86 |
| West Entry |
Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp) |
| | Room Features |
The floor is covered in square tiles, alternating white and black, and the scent of smoke fills the east side of the room |
|
| Room #87 |
| West Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #222 |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Room Features |
The room has a high domed ceiling, and a spinning wheel and small table sit in the north-east corner of the room |
|
| Room #88 |
| North Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| South Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) → Leads to room #63 |
| | Empty |
|
|
| Room #89 |
| North Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) |
| West Entry |
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) → Leads to room #114 |
| East Entry #1 |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) → Leads to room #238 |
| East Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC) |
| | Room Features |
A rope ascends to a catwalk hanging between the north and south walls, and a toppled statue lies in the north side of the room |
|
| Room #90 |
| West Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) |
| East Entry #1 |
Archway → Leads to room #113 |
| East Entry #2 |
Archway → Leads to room #151 |
| South Entry |
Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp) (slides to one side, +1 to break DC) |
| | Room Features |
Someone has scrawled "Save yourself, kill the others" on the south wall, and several corroded iron spikes are scattered throughout the room |
|
| Room #91 |
| North Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #102 |
| West Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #148 |
| West Entry #2 |
Archway |
| West Entry #3 |
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC) → Leads to room #116 |
| East Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| South Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| | Trap |
Pit Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect 20 ft. deep pit (2d6 falling damage); DC 20 Reflex avoids; multiple targets (all targets in a 10 ft. square area) |
|
| Room #92 |
| North Entry #1 |
Archway |
| North Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #101 |
| West Entry |
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) → Leads to room #237 |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #149 |
| | Room Features |
Various torture devices are scattered throughout the room, and a pile of trash lies in the west side of the room |
|
| Room #93 |
| North Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #126 |
| East Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #106 |
| South Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) → Leads to room #175 |
| | Empty |
|
|
| Room #94 |
| North Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides down, +1 to break DC) → Leads to room #125 |
| North Entry #2 |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| West Entry #1 |
Archway |
| West Entry #2 |
Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp) → Leads to room #105 |
| East Entry #1 |
Unlocked Stone Door (hard 8, 60 hp) |
| East Entry #2 |
Archway |
| | Empty |
|
|
| Room #95 |
| North Entry #1 |
Stuck Iron Door (break DC 28; hard 10, 60 hp) → Leads to room #173 |
| North Entry #2 |
Archway |
| East Entry |
Archway → Leads to room #108 |
| | Room Features |
Part of the west wall has collapsed into the room, and a stack of water-filled barrels stands against the east wall |
|
| Room #96 |
| North Entry |
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp) → Leads to room #172 |
| West Entry #1 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #107 |
| West Entry #2 |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) |
| East Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC) |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #127 |
| | Room Features |
The room has a high domed ceiling, and a set of demonic war masks hangs on the north wall |
|
| Room #97 |
| West Entry |
Archway |
| East Entry |
Archway |
| South Entry |
Archway → Leads to room #234 |
| | Empty |
|
|
| Room #98 |
| West Entry |
Archway |
| East Entry |
Unlocked Iron Door (hard 10, 60 hp) (slides up, +2 to break DC) |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides to one side, +1 to break DC) → Leads to room #235 |
| | Empty |
|
|
| Room #99 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #232 |
| West Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) (slides down, +1 to break DC) |
| East Entry #1 |
Unlocked Good Wooden Door (hard 5, 15 hp) (slides to one side, +1 to break DC) |
| East Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
Someone has scrawled "Abandon all hope" on the east wall, and a pile of wax blobs lies in the north side of the room |
|
| Room #100 |
| North Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides to one side, +1 to break DC) → Leads to room #233 |
| West Entry #1 |
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp) |
| West Entry #2 |
Archway |
| West Entry #3 |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) |
| East Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| | Room Features |
A magical mural on the north wall can be used to scry upon any known individual within the dungeon, and someone has scrawled "Ran out of rope" in blood on the south wall |
|
| Room #101 |
| North Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #75 |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #92 |
| | Room Features |
A carved stone statue stands in the south-west corner of the room, and several iron spikes are scattered throughout the room |
|
| Room #102 |
| North Entry |
Archway → Leads to room #76 |
| West Entry |
Archway |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #91 |
| | Empty |
|
|
| Room #103 |
| South Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) → Leads to room #77 |
| | Empty |
|
|
| Room #104 |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| East Entry |
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp) |
| | Empty |
|
|
| Room #105 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| East Entry |
Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp) → Leads to room #94 |
| | Room Features |
Lit candles are scattered across the floor, and a corpse lies in front of an open chest in the center of the room |
|
| Room #106 |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #93 |
| East Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) → Leads to room #184 |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| | Room Features |
A mural of vile acts covers the ceiling, and a stone dais and throne sits in the south-east corner of the room |
|
| Room #107 |
| North Entry |
Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp) |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| East Entry #1 |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| East Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #96 |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
Someone has scrawled "Ale's well that ends well" in dwarvish runes on the east wall, and several torches are scattered throughout the room |
|
| Room #108 |
| North Entry |
Unlocked Stone Door (hard 8, 60 hp) |
| West Entry |
Archway → Leads to room #95 |
| | Empty |
|
|
| Room #109 |
| North Entry |
Archway |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #146 |
| South Entry |
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp) |
| | Empty |
|
|
| Room #110 |
| North Entry |
Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp) |
| West Entry |
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) (slides down, +1 to break DC) → Leads to room #147 |
| South Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Empty |
|
|
| Room #111 |
| North Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| East Entry #1 |
Archway → Leads to room #144 |
| East Entry #2 |
Stuck Stone Door (break DC 28; hard 8, 60 hp) → Leads to room #132 |
| | Empty |
|
|
| Room #112 |
| North Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| | Room Features |
An altar of evil sits in the north-east corner of the room, and someone has scrawled "Death is the only exit" on the north wall |
|
| Room #113 |
| North Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| North Entry #2 |
Stuck Iron Door (break DC 28; hard 10, 60 hp) → Leads to room #21 |
| West Entry |
Archway → Leads to room #90 |
| | Room Features |
A well lies in the north side of the room, and a faded and torn tapestry hangs from the north wall |
|
| Room #114 |
| North Entry #1 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #22 |
| North Entry #2 |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| East Entry |
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) → Leads to room #89 |
| South Entry #1 |
Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp) |
| South Entry #2 |
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) |
| | Empty |
|
|
| Room #115 |
| North Entry |
Archway |
| South Entry #1 |
Archway |
| South Entry #2 |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| South Entry #3 |
Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp) → Leads to room #23 |
| | Empty |
|
|
| Room #116 |
| West Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #83 |
| West Entry #2 |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| East Entry |
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC) → Leads to room #91 |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Empty |
|
|
| Room #117 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #241 |
| | Empty |
|
|
| Room #118 |
| East Entry |
Unlocked Stone Door (hard 8, 60 hp) |
| South Entry |
Archway → Leads to room #240 |
| | Hidden Treasure |
Hidden (Search DC 20) Trapped and Unlocked Strong Wooden Chest (hard 5, 20 hp) Poisoned Dart Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger touch; Reset none; Effect Atk +10 ranged (1d3 plus greenblood oil [injury, Fort DC 13, 1/rd. for 4 rds., 1 Con, 1 save])
56 gp, 369 sp, 1060 cp; Agate (10 gp), Green Spinel (45 gp), Hematite (12 gp), Malachite (13 gp), Turquoise (9 gp); Copper and glass decanter (25 gp); Scroll of Bless (cr, 25 gp); hoard total 242 gp 5 sp |
|
| Room #119 |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Room Features |
A magical mirror on the east wall answers simple questions about the dungeon (yes/no), and someone has scrawled "The Fangs of Bestead killed five ogres here" on the east wall |
|
| Room #120 |
| North Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) (magically reinforced, +10 to break DC) → Leads to room #242 |
| East Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| | Room Features |
A stone dais and throne sits in the west side of the room, and someone has scrawled "left, left, right, door" in dwarvish runes on the east wall |
|
| Room #121 |
| North Entry |
Archway |
| | Empty |
|
|
| Room #122 |
| North Entry |
Archway |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry |
Archway |
| | Empty |
|
|
| Room #123 |
| East Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Empty |
|
|
| Room #124 |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Empty |
|
|
| Room #125 |
| West Entry #1 |
Archway |
| West Entry #2 |
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) |
| East Entry #1 |
Archway → Leads to room #199 |
| East Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #229 |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides down, +1 to break DC) → Leads to room #94 |
| | Empty |
|
|
| Room #126 |
| North Entry |
Unlocked Iron Door (hard 10, 60 hp) |
| West Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #198 |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #93 |
| | Room Features |
A shallow pit lies in the north-west corner of the room, and someone has scrawled "When death becomes life and the Sunless Gate opens, the Lantern of Fortitude shall be destroyed" on the south wall |
|
| Room #127 |
| North Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #96 |
| West Entry #1 |
Unlocked Iron Door (hard 10, 60 hp) |
| West Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| East Entry |
Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp) → Leads to room #231 |
| | Room Features |
Part of the ceiling has collapsed into the room, and someone has scrawled "The Blade of Fortitude is reforged" on the north wall |
|
| Room #128 |
| West Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #230 |
| West Entry #2 |
Stuck Iron Door (break DC 28; hard 10, 60 hp) → Leads to room #196 |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| | Empty |
|
|
| Room #129 |
| North Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #131 |
| West Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) → Leads to room #74 |
| East Entry #1 |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| East Entry #2 |
Archway |
| | Empty |
|
|
| Room #130 |
| North Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) → Leads to room #132 |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #73 |
| South Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #146 |
| | Room Features |
A stone dais and throne sits in the north side of the room, and someone has scrawled "No, I said it had eleven eyes" on the east wall |
|
| Room #131 |
| North Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) → Leads to room #145 |
| West Entry #1 |
Archway → Leads to room #72 |
| West Entry #2 |
Archway |
| South Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #129 |
| | Room Features |
A magical mirror on the east wall answers simple questions about the dungeon (yes/no), and a stone dais sits in the north side of the room |
|
| Room #132 |
| North Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC) → Leads to room #144 |
| West Entry #1 |
Stuck Stone Door (break DC 28; hard 8, 60 hp) → Leads to room #111 |
| West Entry #2 |
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) |
| East Entry #1 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| East Entry #2 |
Archway |
| South Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) → Leads to room #130 |
| | Room Features |
An iron chandelier hangs from the ceiling in the north side of the room, and a warped spear lies in the north-east corner of the room |
|
| Room #133 |
| North Entry |
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp) |
| West Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #172 |
| East Entry |
Archway → Leads to room #173 |
| South Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) |
| | Room Features |
A sloped pit lined with iron spikes lies in the south side of the room, and various torture devices are scattered throughout the room |
| Hidden Treasure |
Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 20, break DC 15; hard 5, 10 hp)
40 gp, 220 sp, 900 cp; Azurite (9 gp), Rhodochrosite (10 gp), Smoky Quartz (50 gp), Turquoise (11 gp), Turquoise (12 gp), Zircon (50 gp); Oil of Mage Armor (cr, 50 gp); hoard total 263 gp |
|
| Room #134 |
| West Entry #1 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #174 |
| West Entry #2 |
Archway |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Room Features |
A stream of oil flows along a channel in the floor, and a large demonic idol with ruby eyes sits in the west side of the room |
|
| Room #135 |
| North Entry |
Archway |
| West Entry #1 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #214 |
| West Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #212 |
| East Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #215 |
| East Entry #2 |
Archway → Leads to room #213 |
| | Empty |
|
|
| Room #136 |
| North Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Empty |
|
|
| Room #137 |
| West Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| South Entry |
Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp) |
| | Empty |
|
|
| Room #138 |
| North Entry #1 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| North Entry #2 |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Room Features |
A magical mosaic on the north wall depicts the gruesome death of whomever views it, and someone has scrawled a basic map of the dungeon on the north wall |
|
| Room #139 |
| North Entry #1 |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| North Entry #2 |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| | Empty |
|
|
| Room #140 |
| South Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) → Leads to room #142 |
| | Empty |
|
|
| Room #141 |
| West Entry |
Unlocked Stone Door (hard 8, 60 hp) |
| East Entry |
Archway |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #143 |
| | Room Features |
A simple cabinet and simple cabinet sit in the south side of the room, and someone has scrawled "Ladrilye was here" on the west wall |
|
| Room #142 |
| North Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) → Leads to room #140 |
| West Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| East Entry |
Archway → Leads to room #74 |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Empty |
|
|
| Room #143 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #141 |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Empty |
|
|
| Room #144 |
| West Entry #1 |
Archway |
| West Entry #2 |
Archway → Leads to room #111 |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC) → Leads to room #132 |
| | Room Features |
Part of the ceiling has collapsed into the room, and someone has scrawled "Turn rod to reset trap" in orcish runes on the north wall |
|
| Room #145 |
| North Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) (slides to one side, +1 to break DC) |
| West Entry #1 |
Unlocked Iron Door (hard 10, 60 hp) |
| West Entry #2 |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #72 |
| South Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) → Leads to room #131 |
| | Empty |
|
|
| Room #146 |
| North Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #130 |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #109 |
| East Entry |
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) → Leads to room #73 |
| South Entry |
Archway |
| | Empty |
|
|
| Room #147 |
| East Entry |
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) (slides down, +1 to break DC) → Leads to room #110 |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| | Room Features |
Spirals of green stones cover the floor, and several pieces of blood-soaked clothing are scattered throughout the room |
|
| Room #148 |
| North Entry #1 |
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) (slides to one side, +1 to break DC) |
| North Entry #2 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #91 |
| | Room Features |
The south and west walls have been engraved with endless spirals, and a fountain decorated with tormented faces sits in the north side of the room |
|
| Room #149 |
| West Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #92 |
| South Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| | Empty |
|
|
| Room #150 |
| South Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Room Features |
Several iron cages are scattered throughout the room, and a rusted axe lies in the south side of the room |
|
| Room #151 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| West Entry |
Archway → Leads to room #90 |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
A chute falls into the room from above, and a stack of rotting wooden crates stands against the south wall |
|
| Room #152 |
| North Entry |
Archway → Leads to room #14 |
| West Entry |
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp) |
| | Room Features |
A magical statue in the south-west corner of the room answers simple questions about the dungeon (points directions), and a creaking sound can be faintly heard near the north wall |
|
| Room #153 |
| North Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) → Leads to room #13 |
| West Entry |
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) → Leads to room #54 |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides to one side, +1 to break DC) |
| | Room Features |
A toppled statue lies in the south side of the room, and a jingling sound fills the room |
|
| Room #154 |
| West Entry |
Archway |
| East Entry #1 |
Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp) |
| East Entry #2 |
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp) → Leads to room #55 |
| | Room Features |
An iron chandelier hangs from the ceiling in the south-west corner of the room, and a broken spear lies in the south-east corner of the room |
|
| Room #155 |
| West Entry |
Archway → Leads to room #56 |
| East Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) |
| | Room Features |
The south and east walls have been engraved with glowing runes, and various torture devices are scattered throughout the room |
|
| Room #156 |
| West Entry #1 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides up, +2 to break DC) |
| West Entry #2 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (magically reinforced, +10 to break DC) |
| East Entry #1 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #35 |
| East Entry #2 |
Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp) |
| South Entry |
Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp) → Leads to room #82 |
| | Trap |
Net Trap: CR 2; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect Atk +10 ranged (grappled, Escape Artist DC 20 to escape); multiple targets (all targets in a 10 ft. square area) |
|
| Room #157 |
| North Entry |
Archway |
| East Entry #1 |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| East Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| South Entry #1 |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #81 |
| South Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Room Features |
A cube of solid stone stands in the south side of the room, and the south and west walls are covered with claw marks |
|
| Room #158 |
| West Entry |
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10 hp) |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #37 |
| South Entry |
Archway |
| | Room Features |
Part of the east wall has collapsed into the room, and a rattling noise can be faintly heard near the east wall |
|
| Room #159 |
| North Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) → Leads to room #79 |
| East Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| South Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| | Empty |
|
|
| Room #160 |
| West Entry |
Archway → Leads to room #25 |
| East Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| South Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| | Room Features |
Various torture devices are scattered throughout the room, and a clicking noise can be heard in the south side of the room |
|
| Room #161 |
| North Entry |
Archway |
| | Empty |
|
|
| Room #162 |
| North Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #207 |
| | Room Features |
A stone stair ascends towards the west wall, and a tile mosaic of geometric patterns covers the floor |
|
| Room #163 |
| North Entry #1 |
Archway |
| North Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry |
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) → Leads to room #206 |
| | Room Features |
A cube of solid stone stands in the north-east corner of the room, and several pieces of blood-soaked clothing are scattered throughout the room |
|
| Room #164 |
| West Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) (magically reinforced, +10 to break DC) |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) (slides down, +1 to break DC) |
| | Room Features |
A large demonic idol with ruby eyes sits in the south-west corner of the room, and a briny odor fills the south-west corner of the room |
|
| Room #165 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #167 |
| East Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| South Entry |
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) |
| | Trap |
Fire Spray: CR 2; magic; Perception DC 20; Disable Device DC 22; Trigger visual (true seeing); Reset none; Effect fire spray (2d6 fire damage, DC 12 Reflex save for half damage) |
| Hidden Treasure |
Hidden (Search DC 25) Unlocked Strong Wooden Chest (hard 5, 20 hp)
55 gp, 227 sp, 1120 cp; Bloodstone (45 gp), Malachite (12 gp), Tigereye (11 gp); Silver comb with ornate handle (75 gp); Scroll of Summon Monster I (cr, 25 gp); hoard total 256 gp 9 sp |
|
| Room #166 |
| West Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Empty |
|
|
| Room #167 |
| North Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #165 |
| | Room Features |
Someone has scrawled "Ran out of torches" in blood on the north wall, and a pile of rotten rope lies in the south-west corner of the room |
|
| Room #168 |
| West Entry |
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp) |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
Someone has scrawled an arcane glyph on the east wall, and a ruined gauntlet lies in the north side of the room |
|
| Room #169 |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
The south and east walls have been engraved with incoherent labyrinths, and someone has scrawled "The Sapphire Covenant killed a black dragon here" on the east wall |
|
| Room #170 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| South Entry |
Archway → Leads to room #38 |
| | Room Features |
Several headless statues are scattered throughout the room, and someone has scrawled "Beneath the fountain" in dwarvish runes on the north wall |
|
| Room #171 |
| South Entry |
Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp) → Leads to room #37 |
| | Empty |
|
|
| Room #172 |
| West Entry #1 |
Archway |
| West Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| West Entry #3 |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #133 |
| South Entry #1 |
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp) → Leads to room #96 |
| South Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Room Features |
A chute descends from the room into a magical cyst below, and someone has scrawled "It's a trap" in draconic script on the west wall |
|
| Room #173 |
| North Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| North Entry #2 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| North Entry #3 |
Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp) → Leads to room #24 |
| West Entry #1 |
Archway → Leads to room #133 |
| West Entry #2 |
Archway |
| South Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #182 |
| South Entry #2 |
Stuck Iron Door (break DC 28; hard 10, 60 hp) → Leads to room #95 |
| | Empty |
|
|
| Room #174 |
| North Entry |
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp) → Leads to room #181 |
| West Entry #1 |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| West Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #134 |
| South Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) (slides to one side, +1 to break DC) |
| | Room Features |
Someone has scrawled "For the glory of Hazzuu the Eldritch" in orcish runes on the north wall, and a pile of trash lies in the north side of the room |
|
| Room #175 |
| North Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) → Leads to room #93 |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC) |
| | Room Features |
A tapestry of arcane patterns hangs from the east wall, and a dagger hilt lies in the south-east corner of the room |
|
| Room #176 |
| East Entry #1 |
Archway |
| East Entry #2 |
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp) |
| South Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| | Empty |
|
|
| Room #177 |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry |
Archway |
| | Empty |
|
|
| Room #178 |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #13 |
| | Room Features |
Several iron cages are scattered throughout the room, and a broken spear lies in the south-west corner of the room |
|
| Room #179 |
| North Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #204 |
| South Entry |
Archway → Leads to room #14 |
| | Room Features |
A ladder ascends to a balcony hanging from the south wall, and someone has scrawled "The green dragon is not a dragon" on the south wall |
|
| Room #180 |
| North Entry |
Archway |
| West Entry |
Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp) → Leads to room #181 |
| | Empty |
|
|
| Room #181 |
| West Entry |
Archway |
| East Entry |
Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp) → Leads to room #180 |
| South Entry |
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp) → Leads to room #174 |
| | Empty |
|
|
| Room #182 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #173 |
| West Entry |
Archway → Leads to room #183 |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Empty |
|
|
| Room #183 |
| West Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| East Entry |
Archway → Leads to room #182 |
| | Empty |
|
|
| Room #184 |
| North Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| West Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) → Leads to room #106 |
| East Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #16 |
| South Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry #2 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Room Features |
Several alcoves are cut into the west wall, and several iron cages are scattered throughout the room |
|
| Room #185 |
| North Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #15 |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides to one side, +1 to break DC) |
| | Room Features |
The room has a high domed ceiling, and someone has scrawled "The walls listen" on the east wall |
|
| Room #186 |
| North Entry |
Archway |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #14 |
| South Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| | Room Features |
Someone has scrawled "Abandon all hope" on the east wall, and several sundered shields are scattered throughout the room |
| Trap |
Guillotine Blade: CR 2; mechanical; Perception DC 22; Disable Device DC 22; Trigger location; Reset manual; Effect Atk +10 melee (2d6/19-20) |
|
| Room #187 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| West Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #13 |
| East Entry |
Archway |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| | Room Features |
A chute falls into the room from above, and someone has scrawled "When the Bridge of Orbs is broken, the Kingdom of Swords shall triumph" on the north wall |
| Trap |
Guillotine Blade: CR 2; mechanical; Perception DC 22; Disable Device DC 20; Trigger location; Reset manual; Effect Atk +12 melee (3d6/19-20) |
| Hidden Treasure |
Hidden (Search DC 20) Locked Strong Wooden Chest (Open Lock DC 20, break DC 25; hard 5, 20 hp)
61 gp, 420 sp, 2400 cp; Set of six ivory dice (30 gp); Potion of Invigorate (apg, 50 gp), Potion of Sanctuary (cr, 50 gp); hoard total 257 gp |
|
| Room #188 |
| West Entry |
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) |
| | Empty |
|
|
| Room #189 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #66 |
| South Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) → Leads to room #194 |
| | Empty |
|
|
| Room #190 |
| East Entry |
Archway |
| South Entry |
Archway → Leads to room #65 |
| | Room Features |
A faded and torn tapestry hangs from the west wall, and the floor is covered with ash |
|
| Room #191 |
| North Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #192 |
| West Entry |
Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp) |
| East Entry |
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp) |
| | Room Features |
A stone dais sits in the north side of the room, and the floor is covered with stone rubble |
|
| Room #192 |
| West Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #191 |
| | Room Features |
A faded and torn tapestry hangs from the west wall, and a ruined iron box lies in the south side of the room |
|
| Room #193 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
A wooden ladder rests against the north wall, and several pieces of broken glass are scattered throughout the room |
|
| Room #194 |
| North Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) → Leads to room #189 |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Room Features |
A narrow pit covered by iron bars lies in the south side of the room, and a mural of arcane patterns covers the ceiling |
|
| Room #195 |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Empty |
|
|
| Room #196 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides down, +1 to break DC) |
| West Entry #1 |
Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp) |
| West Entry #2 |
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) → Leads to room #30 |
| East Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) → Leads to room #128 |
| South Entry #1 |
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) |
| South Entry #2 |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| | Empty |
|
|
| Room #197 |
| South Entry #1 |
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10 hp) |
| South Entry #2 |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| | Hidden Treasure |
Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 30, break DC 15; hard 5, 10 hp)
77 gp, 340 sp, 1700 cp; Porcelain mask (40 gp), Silver hand mirror (75 gp); Scroll of Protection from Chaos (cr, 25 gp); hoard total 268 gp |
|
| Room #198 |
| North Entry |
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10 hp) |
| East Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #126 |
| South Entry |
Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp) → Leads to room #228 |
| | Room Features |
A toppled statue lies in the south-east corner of the room, and a shallow pool of quicksilver lies in the south-east corner of the room |
| Hidden Treasure |
Hidden (Search DC 30) Trapped and Unlocked Iron Chest (hard 10, 60 hp) Magic Missle Trap: CR 1; magic; Perception DC 22; Disable Device DC 22; Trigger proximity (alarm); Reset none; Effect magic missile (2d6 force damage); never miss
89 gp, 480 sp, 2200 cp; Azurite (10 gp), Rock Quartz (12 gp), Shell (12 gp); Silver statue of a dragon (65 gp); Potion of Cure Light Wounds (cr, 50 gp); hoard total 308 gp |
|
| Room #199 |
| West Entry |
Archway → Leads to room #125 |
| East Entry |
Archway |
| | Empty |
|
|
| Room #200 |
| North Entry |
Archway → Leads to room #202 |
| West Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) → Leads to room #65 |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Room Features |
A faded and torn tapestry hangs from the south wall, and a large kiln and coal bin sit in the south-east corner of the room |
|
| Room #201 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #203 |
| West Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides up, +2 to break DC) → Leads to room #208 |
| East Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) (slides up, +2 to break DC) → Leads to room #66 |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
A set of demonic war masks hangs on the east wall, and a toppled statue lies in the west side of the room |
|
| Room #202 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry |
Archway → Leads to room #200 |
| | Room Features |
Someone has scrawled a monstrous face on the west wall, and a pile of spoiled meat lies in the north-west corner of the room |
|
| Room #203 |
| East Entry |
Archway |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #201 |
| | Room Features |
A stone dais sits in the north-east corner of the room, and a tile labyrinth covers the floor |
|
| Room #204 |
| West Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #179 |
| East Entry |
Archway |
| | Empty |
|
|
| Room #205 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
A chute falls into the room from above, and a forge and anvil sit in the south side of the room |
|
| Room #206 |
| North Entry |
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) → Leads to room #163 |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Room Features |
A toppled statue lies in the west side of the room, and someone has scrawled "The Blade of Beauty is reforged" on the south wall |
|
| Room #207 |
| North Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #162 |
| | Room Features |
A tile mosaic of ancient mythology covers the floor, and laughter can be heard in the center of the room |
|
| Room #208 |
| East Entry #1 |
Archway |
| East Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides up, +2 to break DC) → Leads to room #201 |
| South Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Empty |
|
|
| Room #209 |
| West Entry |
Archway |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
The floor is covered in square tiles, alternating white and black, and someone has scrawled "door, right, left, right, straight" on the west wall |
|
| Room #210 |
| North Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) → Leads to room #43 |
| West Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| West Entry #2 |
Archway |
| West Entry #3 |
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) |
| West Entry #4 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| East Entry #1 |
Archway |
| East Entry #2 |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #30 |
| | Empty |
|
|
| Room #211 |
| West Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| East Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| South Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) → Leads to room #44 |
| | Empty |
|
|
| Room #212 |
| West Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| East Entry #1 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #135 |
| East Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| | Room Features |
Someone has scrawled a monstrous face on the east wall, and the walls are covered with cracks |
|
| Room #213 |
| West Entry |
Archway → Leads to room #135 |
| East Entry |
Archway |
| | Room Features |
A magical idol in the south-east corner of the room summons an air elemental to serve whomever sacrifices a gemstone upon it (but only once), and several rotten apples are scattered throughout the room |
| Trap |
Spiked Pit Trap: CR 2; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect 10 ft. deep pit (1d6 falling damage); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+2 damage each); DC 20 Reflex avoids; multiple targets (all targets in a 10 ft. square area) |
| Hidden Treasure |
Hidden (Search DC 30) Locked Iron Chest (Open Lock DC 25, break DC 28; hard 10, 60 hp)
42 gp, 190 sp, 700 cp; Agate (10 gp), Milky Quartz (45 gp), Shell (11 gp); Silver statue of a dragon (65 gp); Potion of Protection from Good (cr, 50 gp); hoard total 249 gp |
|
| Room #214 |
| North Entry |
Archway |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #135 |
| | Empty |
|
|
| Room #215 |
| North Entry #1 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| North Entry #2 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #135 |
| East Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) (magically reinforced, +10 to break DC) |
| | Room Features |
Oil drips from the ceiling in the south-east corner of the room, and a sundered shield lies in the east side of the room |
|
| Room #216 |
| West Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) → Leads to room #75 |
| East Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| | Room Features |
A sulphurous odor fills the room, and a pile of torn paper lies in the north-west corner of the room |
|
| Room #217 |
| West Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) |
| East Entry |
Archway → Leads to room #76 |
| | Room Features |
A cube of solid stone stands in the north-west corner of the room, and someone has scrawled "iron, iron, silver" on the west wall |
|
| Room #218 |
| East Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| | Room Features |
A fountain of water sits against the west wall, and unintelligible whispering can be faintly heard near the east wall |
|
| Room #219 |
| West Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #78 |
| | Room Features |
Someone has scrawled "The Marauders of Lukil killed a black dragon here" on the south wall, and a crater has been blasted into the floor in the south side of the room |
|
| Room #220 |
| West Entry |
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp) → Leads to room #55 |
| East Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #85 |
| East Entry #2 |
Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp) → Leads to room #57 |
| | Room Features |
A group of draconic faces have been carved into the east wall, and skeletons hang from chains and manacles against the east wall |
| Trap |
Symbol of Panic: CR 3; magic; Perception DC 20; Disable Device DC 22; Trigger proximity (alarm); Reset none; Effect fear (panicked for 1d4 rounds, DC 10 Will save negates); multiple targets (all targets in a 10 ft. radius burst) |
|
| Room #221 |
| North Entry |
Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp) → Leads to room #61 |
| West Entry #1 |
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) |
| West Entry #2 |
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC) → Leads to room #58 |
| East Entry |
Archway → Leads to room #56 |
| South Entry |
Unlocked Good Wooden Door (hard 5, 15 hp) |
| | Room Features |
A stone stair ascends towards the east wall, and the sound of dripping water can be heard in the north side of the room |
|
| Room #222 |
| West Entry |
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC) |
| East Entry #1 |
Archway → Leads to room #59 |
| East Entry #2 |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #87 |
| | Empty |
|
|
| Room #223 |
| North Entry |
Unlocked Iron Door (hard 10, 60 hp) |
| East Entry #1 |
Archway → Leads to room #54 |
| East Entry #2 |
Stuck Stone Door (break DC 28; hard 8, 60 hp) |
| South Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| | Empty |
|
|
| Room #224 |
| West Entry |
Archway → Leads to room #59 |
| East Entry #1 |
Archway |
| East Entry #2 |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC) |
| South Entry |
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) |
| | Empty |
|
|
| Room #225 |
| North Entry |
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp) → Leads to room #240 |
| South Entry |
Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp) |
| | Room Features |
A tile mosaic of geometric patterns covers the floor, and someone has scrawled "Arent stands here, slain by a basilisk" on the west wall |
|
| Room #226 |
| West Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides down, +1 to break DC) |
| East Entry |
Archway |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #243 |
| | Empty |
|
|
| Room #227 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| East Entry #1 |
Unlocked Strong Wooden Door (hard 5, 20 hp) → Leads to room #58 |
| East Entry #2 |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) (slides to one side, +1 to break DC) |
| | Empty |
|
|
| Room #228 |
| North Entry |
Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp) → Leads to room #198 |
| South Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| | Empty |
|
|
| Room #229 |
| West Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #125 |
| South Entry |
Archway |
| | Empty |
|
|
| Room #230 |
| North Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) |
| East Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #128 |
| | Room Features |
Someone has scrawled "Abandon all hope" in draconic script on the west wall, and a buzzing noise fills the room |
|
| Room #231 |
| West Entry |
Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp) → Leads to room #127 |
| East Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Empty |
|
|
| Room #232 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #84 |
| West Entry |
Archway → Leads to room #233 |
| South Entry #1 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #99 |
| South Entry #2 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #8 |
| | Trap |
Acid Arrow Trap: CR 3; magic; Perception DC 27; Disable Device DC 27; Trigger proximity (alarm); Reset none; Effect spell effect (acid arrow, Atk +2 ranged touch, 2d4 acid damage for 4 rounds) |
| Hidden Treasure |
Hidden (Search DC 20) Trapped and Unlocked Iron Chest (hard 10, 60 hp) Ice Dart Trap: CR 3; magic; Perception DC 20; Disable Device DC 20; Trigger visual (true seeing); Reset none; Effect Atk +10 ranged (3d6 cold)
80 gp, 405 sp, 1900 cp; Agate (13 gp), Hematite (9 gp), Obsidian (9 gp), Pyrite (12 gp), Sard (45 gp); Scroll of Bane (cr, 25 gp); hoard total 252 gp 5 sp |
|
| Room #233 |
| West Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| East Entry |
Archway → Leads to room #232 |
| South Entry #1 |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #7 |
| South Entry #2 |
Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides to one side, +1 to break DC) → Leads to room #100 |
| South Entry #3 |
Archway |
| | Room Features |
Several iron cages are scattered throughout the room, and several rotten apples are scattered throughout the room |
|
| Room #234 |
| North Entry |
Archway → Leads to room #97 |
| East Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Room Features |
A chute falls into the room from above, and someone has scrawled "It's a trap" on the east wall |
|
| Room #235 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides to one side, +1 to break DC) → Leads to room #98 |
| West Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| South Entry |
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp) → Leads to room #83 |
| | Room Features |
Someone has scrawled "Sharpen thy blade and ready thy shield" on the north wall, and a rusted breastplate lies in the north-west corner of the room |
| Trap |
Arrow Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger touch; Reset none; Effect Atk +15 ranged (1d8+1/x3) |
| Hidden Treasure |
Hidden (Search DC 20) Locked Strong Wooden Chest (Open Lock DC 25, break DC 25; hard 5, 20 hp)
42 gp, 230 sp, 900 cp; Agate (7 gp), Agate (11 gp), Ivory (45 gp), Onyx (60 gp), 2 x Pyrite (11 gp); Scroll of Disguise Self (cr, 25 gp); hoard total 244 gp |
|
| Room #236 |
| North Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| East Entry |
Stuck Iron Door (break DC 28; hard 10, 60 hp) |
| | Room Features |
Someone has scrawled "The Gray Shields looted this place" on the south wall, and a scratching sound can be faintly heard near the east wall |
|
| Room #237 |
| East Entry |
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) → Leads to room #92 |
| South Entry #1 |
Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp) |
| South Entry #2 |
Archway |
| | Empty |
|
|
| Room #238 |
| North Entry |
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) |
| West Entry |
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp) → Leads to room #89 |
| South Entry |
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) |
| | Empty |
|
|
| Room #239 |
| North Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Empty |
|
|
| Room #240 |
| North Entry |
Archway → Leads to room #118 |
| South Entry |
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp) → Leads to room #225 |
| | Room Features |
Someone has scrawled "The walls listen" on the west wall, and several barrel staves are scattered throughout the room |
|
| Room #241 |
| North Entry #1 |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| North Entry #2 |
Unlocked Simple Wooden Door (hard 5, 10 hp) → Leads to room #117 |
| South Entry #1 |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| South Entry #2 |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) |
| | Room Features |
A chute descends from the room into the next dungeon level down, and a pile of iron blobs lies in the east side of the room |
|
| Room #242 |
| North Entry |
Archway |
| East Entry |
Archway |
| South Entry |
Stuck Stone Door (break DC 28; hard 8, 60 hp) (magically reinforced, +10 to break DC) → Leads to room #120 |
| | Room Features |
A faded and torn tapestry hangs from the north wall, and a shallow pool of oil lies in the center of the room |
|
| Room #243 |
| North Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) → Leads to room #226 |
| South Entry |
Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) |
| | Room Features |
A chute descends from the room into the next dungeon level down, and a pile of empty bottles lies in the west side of the room |
|
| Room #244 |
| South Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) |
| | Empty |
|
|
| Room #245 |
| West Entry |
Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) → Leads to room #32 |
| South Entry |
Unlocked Simple Wooden Door (hard 5, 10 hp) |
| | Room Features |
Rusting iron spikes line the east and west walls, and a pile of wax blobs lies in the south side of the room |
|
| Room #246 |
| North Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| East Entry |
Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) → Leads to room #33 |
| South Entry |
Unlocked Strong Wooden Door (hard 5, 20 hp) |
| | Empty |
|
|
| Room #247 |
| North Entry |
Archway |
| West Entry |
Archway → Leads to room #34 |
| | Room Features |
A wooden platform hangs over a deep pit in the east side of the room, and a circle of tall stones stands in the center of the room |
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