Spire Floor 1

Level 1

Someone has scrawled "Esmel stands here, slain by a basilisk" hereSomeone has scrawled "Esmel stands here, slain by a basilisk" hereSomeone has scrawled "Esmel stands here, slain by a basilisk" hereSomeone has scrawled "Esmel stands here, slain by a basilisk" hereSomeone has scrawled "Esmel stands here, slain by a basilisk" hereSomeone has scrawled "Esmel stands here, slain by a basilisk" hereA 5-foot wide chasm cuts across the corridorA 5-foot wide chasm cuts across the corridorA 5-foot wide chasm cuts across the corridorA 5-foot wide chasm cuts across the corridorA 5-foot wide chasm cuts across the corridorA 5-foot wide chasm cuts across the corridorThe walls here have been engraved with strange glyphsThe walls here have been engraved with strange glyphsThe walls here have been engraved with strange glyphsThe walls here have been engraved with strange glyphsThe walls here have been engraved with strange glyphsSeveral square holes are cut into the walls hereSeveral square holes are cut into the walls hereSeveral square holes are cut into the walls hereSeveral square holes are cut into the walls hereSeveral square holes are cut into the walls hereSwinging Axe TrapSwinging Axe TrapSwinging Axe TrapSwinging Axe TrapSwinging Axe TrapA rustling noise fills the corridorA rustling noise fills the corridorA rustling noise fills the corridorA rustling noise fills the corridorA rustling noise fills the corridorA narrow shaft descends from the corridor into a magical cyst belowA narrow shaft descends from the corridor into a magical cyst belowA narrow shaft descends from the corridor into a magical cyst belowA narrow shaft descends from the corridor into a magical cyst belowA narrow shaft descends from the corridor into a magical cyst belowWithered corpses are nailed to the corridor wallsWithered corpses are nailed to the corridor wallsWithered corpses are nailed to the corridor wallsWithered corpses are nailed to the corridor wallsWithered corpses are nailed to the corridor wallsA chute descends from the corridor into a plundered tomb belowA chute descends from the corridor into a plundered tomb belowA chute descends from the corridor into a plundered tomb belowA chute descends from the corridor into a plundered tomb belowA chute descends from the corridor into a plundered tomb belowSeveral alcoves are cut into the walls hereSeveral alcoves are cut into the walls hereSeveral alcoves are cut into the walls hereSeveral alcoves are cut into the walls hereSeveral alcoves are cut into the walls hereSomeone has scrawled "Kill them with acid" hereSomeone has scrawled "Kill them with acid" hereSomeone has scrawled "Kill them with acid" hereSomeone has scrawled "Kill them with acid" hereSomeone has scrawled "Kill them with acid" hereSwinging Axe TrapSwinging Axe TrapSwinging Axe TrapSwinging Axe TrapSwinging Axe TrapWithered corpses are nailed to the corridor wallsWithered corpses are nailed to the corridor wallsWithered corpses are nailed to the corridor wallsWithered corpses are nailed to the corridor wallsWithered corpses are nailed to the corridor walls50' x 50', Empty50' x 50', Empty50' x 50', Empty50' x 50', Empty30' x 70', Hidden Treasure30' x 70', Hidden Treasure30' x 70', Empty30' x 70', Empty70' x 30', Hidden Treasure70' x 30', Empty70' x 30', Empty70' x 30', Empty70' x 70', Empty70' x 70', Empty70' x 70', Empty70' x 70', Empty70' x 90', Empty70' x 90', Empty70' x 90', Empty70' x 90', Empty30' x 30', Spiked Pit Trap30' x 30', Empty30' x 30', Empty30' x 30', Empty30' x 50', Empty30' x 50', Empty30' x 50', Empty30' x 50', Falling BlockComplex, Poisoned Dart Trap, Hidden TreasureComplex, Poisoned Dart Trap, Hidden TreasureComplex, EmptyComplex, Empty30' x 90', Empty30' x 90', Empty30' x 90', Empty30' x 90', Empty110' x 50', Empty110' x 50', Empty110' x 50', Empty110' x 50', Empty70' x 30', Empty70' x 30', Empty70' x 30', Empty70' x 30', EmptyComplex, EmptyComplex, EmptyComplex, EmptyComplex, Empty70' x 30', Arrow Trap, Hidden Treasure70' x 30', Empty70' x 30', Empty70' x 30', Hidden Treasure70' x 90', Empty70' x 90', Empty70' x 90', Empty70' x 90', Empty50' x 50', Empty50' x 50', Empty50' x 50', Hidden Treasure50' x 50', Empty70' x 70', Empty70' x 70', Empty70' x 70', Empty70' x 70', Empty90' x 50', Empty90' x 50', Empty90' x 50', Empty90' x 50', EmptyComplex, EmptyComplex, EmptyComplex, EmptyComplex, Empty110' x 90', Empty110' x 90', Empty110' x 90', Empty110' x 90', Empty50' x 110', Hidden Treasure50' x 110', Empty50' x 110', Empty50' x 110', Hidden Treasure90' x 70', Empty90' x 70', Empty90' x 70', Camouflaged Pit Trap90' x 70', Empty70' x 110', Empty70' x 110', Empty70' x 110', Empty70' x 110', Pit TrapComplex, EmptyComplex, EmptyComplex, EmptyComplex, Empty110' x 30', Empty110' x 30', Empty110' x 30', Empty110' x 30', Empty110' x 110', Empty110' x 110', Empty110' x 110', Pit Trap110' x 110', Empty70' x 90', Empty70' x 90', Empty70' x 90', Empty70' x 90', Empty30' x 90', Empty30' x 90', Empty30' x 90', Empty30' x 90', Empty30' x 50', Empty30' x 50', Empty30' x 50', Empty30' x 50', Empty50' x 70', Empty50' x 70', Empty50' x 70', Empty50' x 70', Empty50' x 90', Empty50' x 90', Empty50' x 90', Empty50' x 90', Empty110' x 70', Empty110' x 70', Empty110' x 70', Empty110' x 70', Empty30' x 30', Empty30' x 30', Hidden Treasure30' x 30', Empty30' x 30', Empty70' x 30', Empty70' x 30', Empty70' x 30', Empty70' x 30', Empty30' x 110', Empty30' x 110', Empty30' x 110', Empty30' x 110', Empty30' x 90', Empty30' x 90', Empty30' x 90', Empty30' x 90', EmptyComplex, Hidden TreasureComplex, Hidden TreasureComplex, EmptyComplex, EmptyComplex, EmptyComplex, EmptyComplex, EmptyComplex, Empty50' x 30', Empty50' x 30', Empty50' x 30', Empty50' x 30', Empty30' x 70', Empty30' x 70', Empty30' x 70', Empty30' x 70', Empty30' x 90', Empty30' x 90', Empty30' x 90', Empty30' x 90', Empty70' x 30', Empty70' x 30', Empty70' x 30', Empty70' x 30', Empty30' x 50', Empty30' x 50', Empty30' x 50', Empty30' x 50', Empty50' x 90', Net Trap50' x 90', Empty50' x 90', Empty50' x 90', Empty50' x 30', Empty50' x 30', Empty50' x 30', Empty50' x 30', Empty30' x 30', Empty30' x 30', Fire Spray, Hidden Treasure30' x 30', Empty30' x 30', Empty30' x 50', Empty30' x 50', Empty30' x 50', Empty30' x 50', Empty70' x 90', Empty70' x 90', Empty70' x 90', Empty70' x 90', Empty70' x 50', Empty70' x 50', Empty70' x 50', Empty70' x 50', Empty70' x 30', Empty70' x 30', Empty70' x 30', Empty70' x 30', Empty70' x 70', Empty70' x 70', Empty70' x 70', Guillotine Blade70' x 70', Guillotine Blade, Hidden Treasure30' x 30', Empty30' x 30', Empty30' x 30', Empty30' x 30', Empty50' x 30', Empty50' x 30', Empty50' x 30', Empty50' x 30', Empty50' x 50', Empty50' x 50', Hidden Treasure50' x 50', Hidden Treasure50' x 50', Empty90' x 30', Empty90' x 30', Empty90' x 30', Empty90' x 30', Empty30' x 30', Empty30' x 30', Empty30' x 30', Empty30' x 30', EmptyComplex, EmptyComplex, EmptyComplex, EmptyComplex, EmptyComplex, EmptyComplex, EmptyComplex, EmptyComplex, Empty70' x 70', Empty70' x 70', Spiked Pit Trap, Hidden Treasure70' x 70', Empty70' x 70', Empty30' x 70', Empty30' x 70', Empty30' x 70', Empty30' x 70', Empty50' x 90', Symbol of Panic50' x 90', Empty50' x 90', Empty50' x 90', Empty30' x 90', Empty30' x 90', Empty30' x 90', Empty30' x 90', Empty30' x 30', Empty30' x 30', Empty30' x 30', Empty30' x 30', Empty90' x 50', Acid Arrow Trap, Hidden Treasure90' x 50', Empty90' x 50', Empty90' x 50', Arrow Trap, Hidden Treasure70' x 30', Empty70' x 30', Empty70' x 30', Empty70' x 30', Empty90' x 30', Empty90' x 30', Empty90' x 30', Empty90' x 30', Empty30' x 70', Empty30' x 70', Empty30' x 70', Empty30' x 70', EmptyStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayArchwayStuck Good Wooden Door (break DC 18; hard 5, 15 hp)Unlocked Strong Wooden Door (hard 5, 20 hp) (magically reinforced, +10 to break DC)Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp) (slides up, +2 to break DC)Unlocked Strong Wooden Door (hard 5, 20 hp) (slides down, +1 to break DC)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayStuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)ArchwayArchwayLocked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) (slides down, +1 to break DC)ArchwayArchwayLocked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)ArchwayArchwayUnlocked Strong Wooden Door (hard 5, 20 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)ArchwayStuck Stone Door (break DC 28; hard 8, 60 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)ArchwayUnlocked Good Wooden Door (hard 5, 15 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC)Unlocked Good Wooden Door (hard 5, 15 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides down, +1 to break DC)Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp)Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)ArchwayUnlocked Simple Wooden Door (hard 5, 10 hp)ArchwayUnlocked Strong Wooden Door (hard 5, 20 hp)ArchwayArchwayStuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)ArchwayUnlocked Iron Door (hard 10, 60 hp) (slides up, +2 to break DC)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Unlocked Stone Door (hard 8, 60 hp)ArchwayArchwayArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC)ArchwayStuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Iron Door (hard 10, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)ArchwayArchwayLocked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Iron Door (hard 10, 60 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Unlocked Simple Wooden Door (hard 5, 10 hp) (slides down, +1 to break DC)Stuck Iron Door (break DC 28; hard 10, 60 hp)ArchwayUnlocked Strong Wooden Door (hard 5, 20 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)Unlocked Simple Wooden Door (hard 5, 10 hp) (slides up, +2 to break DC)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayLocked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides up, +2 to break DC)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Iron Door (hard 10, 60 hp)ArchwayUnlocked Simple Wooden Door (hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)ArchwayUnlocked Simple Wooden Door (hard 5, 10 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides up, +2 to break DC)ArchwayArchwayArchwayLocked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)ArchwayStuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)Unlocked Iron Door (hard 10, 60 hp)ArchwayArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayStuck Iron Door (break DC 28; hard 10, 60 hp)Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)ArchwayArchwayLocked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)ArchwayArchwayUnlocked Good Wooden Door (hard 5, 15 hp)ArchwayArchwayUnlocked Simple Wooden Door (hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayUnlocked Strong Wooden Door (hard 5, 20 hp)Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC)Unlocked Simple Wooden Door (hard 5, 10 hp)Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)ArchwayStuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayLocked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)Unlocked Iron Door (hard 10, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Good Wooden Door (hard 5, 15 hp) (slides to one side, +1 to break DC)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)ArchwayLocked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)ArchwayLocked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayStuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)ArchwayArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Simple Wooden Door (hard 5, 10 hp) (slides down, +1 to break DC)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp)Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp) (slides down, +1 to break DC)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayLocked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)ArchwayArchwayUnlocked Simple Wooden Door (hard 5, 10 hp)Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC)Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)ArchwayArchwayLocked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp) (slides to one side, +1 to break DC)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)ArchwayUnlocked Strong Wooden Door (hard 5, 20 hp)ArchwayLocked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Unlocked Stone Door (hard 8, 60 hp)ArchwayUnlocked Strong Wooden Door (hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides down, +1 to break DC)ArchwayArchwayArchwayStuck Iron Door (break DC 28; hard 10, 60 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)ArchwayArchwayUnlocked Iron Door (hard 10, 60 hp) (slides up, +2 to break DC)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Good Wooden Door (hard 5, 15 hp) (slides to one side, +1 to break DC)Unlocked Good Wooden Door (hard 5, 15 hp) (slides down, +1 to break DC)Unlocked Good Wooden Door (hard 5, 15 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides to one side, +1 to break DC)ArchwayLocked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayStuck Good Wooden Door (break DC 18; hard 5, 15 hp)ArchwayLocked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Stone Door (hard 8, 60 hp)ArchwayArchwayLocked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) (slides down, +1 to break DC)ArchwayStuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)ArchwayLocked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)ArchwayLocked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)ArchwayLocked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Unlocked Stone Door (hard 8, 60 hp)ArchwayStuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)ArchwayArchwayArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides down, +1 to break DC)Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp)ArchwayUnlocked Iron Door (hard 10, 60 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Unlocked Iron Door (hard 10, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayUnlocked Good Wooden Door (hard 5, 15 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)ArchwayArchwayArchwayStuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)ArchwayLocked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)ArchwayArchwayArchwayStuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Unlocked Good Wooden Door (hard 5, 15 hp)ArchwayUnlocked Stone Door (hard 8, 60 hp)ArchwayUnlocked Good Wooden Door (hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC)ArchwayArchwayUnlocked Strong Wooden Door (hard 5, 20 hp) (slides to one side, +1 to break DC)Unlocked Good Wooden Door (hard 5, 15 hp)Unlocked Iron Door (hard 10, 60 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) (slides down, +1 to break DC)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) (slides to one side, +1 to break DC)Stuck Iron Door (break DC 28; hard 10, 60 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayArchwayLocked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides to one side, +1 to break DC)Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp)Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)ArchwayLocked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)ArchwayLocked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides up, +2 to break DC)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (magically reinforced, +10 to break DC)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)ArchwayStuck Good Wooden Door (break DC 18; hard 5, 15 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)ArchwayLocked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)ArchwayArchwayStuck Iron Door (break DC 28; hard 10, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayUnlocked Simple Wooden Door (hard 5, 10 hp) (slides down, +1 to break DC)Stuck Stone Door (break DC 28; hard 8, 60 hp) (magically reinforced, +10 to break DC)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)ArchwayLocked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayUnlocked Good Wooden Door (hard 5, 15 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)ArchwayArchwayStuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)Unlocked Good Wooden Door (hard 5, 15 hp) (slides to one side, +1 to break DC)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC)Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)ArchwayUnlocked Strong Wooden Door (hard 5, 20 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)ArchwayArchwayLocked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp)Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp)Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)ArchwayArchwayStuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides to one side, +1 to break DC)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayUnlocked Good Wooden Door (hard 5, 15 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)ArchwayArchwayLocked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides down, +1 to break DC)Unlocked Strong Wooden Door (hard 5, 20 hp)Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10 hp)Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)ArchwayArchwayArchwayStuck Good Wooden Door (break DC 18; hard 5, 15 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Unlocked Good Wooden Door (hard 5, 15 hp) (slides up, +2 to break DC)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayArchwayStuck Strong Wooden Door (break DC 23; hard 5, 20 hp)ArchwayUnlocked Strong Wooden Door (hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)ArchwayStuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides up, +2 to break DC)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayStuck Stone Door (break DC 28; hard 8, 60 hp)ArchwayStuck Iron Door (break DC 28; hard 10, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayUnlocked Strong Wooden Door (hard 5, 20 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)ArchwayArchwayStuck Good Wooden Door (break DC 18; hard 5, 15 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Simple Wooden Door (hard 5, 10 hp) (magically reinforced, +10 to break DC)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)ArchwayLocked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)ArchwayLocked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)Unlocked Good Wooden Door (hard 5, 15 hp)Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp)Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)ArchwayUnlocked Simple Wooden Door (hard 5, 10 hp)Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC)Stuck Stone Door (break DC 28; hard 8, 60 hp)ArchwayUnlocked Iron Door (hard 10, 60 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC)ArchwayLocked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)ArchwayLocked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides down, +1 to break DC)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) (slides to one side, +1 to break DC)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)ArchwayArchwayArchwayUnlocked Simple Wooden Door (hard 5, 10 hp)Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides to one side, +1 to break DC)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)ArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides to one side, +1 to break DC)Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Stuck Iron Door (break DC 28; hard 10, 60 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)ArchwayLocked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp)Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)ArchwayLocked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)ArchwayArchwayStuck Stone Door (break DC 28; hard 8, 60 hp) (magically reinforced, +10 to break DC)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Unlocked Simple Wooden Door (hard 5, 10 hp)Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)Unlocked Strong Wooden Door (hard 5, 20 hp)ArchwayArchwayStuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
General
Dungeon Walls Reinforced Masonry (Climb DC 20)
Dungeon Floor Uneven Flagstone (Balance DC 10 to charge or run)
Temperature Average
Illumination Bright (lamps or torches every 40 ft.)
Corridors
a Someone has scrawled "Esmel stands here, slain by a basilisk" here
c A 5-foot wide chasm cuts across the corridor
e The walls here have been engraved with strange glyphs
i Several square holes are cut into the walls here
m Swinging Axe Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect Atk +10 melee (1d8+1/x3); multiple targets (all targets in a 10 ft. line)
n A rustling noise fills the corridor
r A narrow shaft descends from the corridor into a magical cyst below
s Withered corpses are nailed to the corridor walls
u A chute descends from the corridor into a plundered tomb below
v Several alcoves are cut into the walls here
w Someone has scrawled "Kill them with acid" here
x Swinging Axe Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect Atk +10 melee (1d8+1/x3); multiple targets (all targets in a 10 ft. line)
z Withered corpses are nailed to the corridor walls
Room #1
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features The floor is covered in square tiles, alternating white and black, and a chirping noise fills the room
Room #2
South Entry Archway
Room Features Someone has scrawled "Don't lose your head" in blood on the south wall, and the scent of urine fills the room
Room #3
West Entry Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp)
East Entry #1 Archway
East Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
South Entry Unlocked Strong Wooden Door (hard 5, 20 hp) (magically reinforced, +10 to break DC)
Room Features A fountain decorated with five water-breathing dragon heads sits in the south-east corner of the room, and a crater has been blasted into the floor in the north side of the room
Room #4
East Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
Empty  
Room #5
West Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
East Entry Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp)
Room Features Someone has scrawled "The red dragon is not a dragon" on the south wall, and a crater has been blasted into the floor in the north-west corner of the room
Hidden Treasure Hidden (Search DC 20) Unlocked Strong Wooden Chest (hard 5, 20 hp)

69 gp, 350 sp, 2200 cp; Agate (11 gp), Alabaster (10 gp), Freshwater Pearl (12 gp), Ivory (50 gp), Shell (11 gp), Zircon (35 gp); hoard total 255 gp

Room #6
East Entry Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp) (slides up, +2 to break DC)
Hidden Treasure Hidden (Search DC 25) Locked Strong Wooden Chest (Open Lock DC 30, break DC 25; hard 5, 20 hp)

38 gp, 257 sp, 790 cp; Freshwater Pearl (9 gp), Ivory (55 gp), Rock Quartz (10 gp); Silver statue of a dragon (65 gp); Scroll of Ray of Frost (cr, 12 gp 5 gp); hoard total 222 gp 6 sp

Room #7
North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #233

West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Unlocked Strong Wooden Door (hard 5, 20 hp) (slides down, +1 to break DC)
South Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
Empty  
Room #8
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #232

West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Entry Archway
Empty  
Room #9
North Entry #1 Unlocked Good Wooden Door (hard 5, 15 hp)

→   Leads to room #19

North Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room Features A wooden platform hangs over a deep pit in the south-east corner of the room, and an acrid odor fills the north side of the room
Hidden Treasure Hidden (Search DC 20) Locked Iron Chest (Open Lock DC 30, break DC 28; hard 10, 60 hp)

43 gp, 315 sp, 1370 cp; Alabaster (10 gp), Sardonyx (55 gp), Shell (10 gp); Porcelain mask (40 gp); hoard total 203 gp 2 sp

Room #10
North Entry #1 Archway
North Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides down, +1 to break DC)

→   Leads to room #20

South Entry Archway
Empty  
Room #11
North Entry Archway
East Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) (slides down, +1 to break DC)
Room Features Spirals of red stones cover the floor, and a wooden ladder rests against the east wall
Room #12
North Entry #1 Archway
North Entry #2 Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp)
Room Features A narrow shaft descends from the room into a natural cavern below, and the north and east walls have been engraved with geometric patterns
Room #13
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #178

West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #187

South Entry #1 Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)

→   Leads to room #153

South Entry #2 Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
Empty  
Room #14
North Entry #1 Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)
North Entry #2 Archway

→   Leads to room #179

West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #186

South Entry #1 Unlocked Strong Wooden Door (hard 5, 20 hp)
South Entry #2 Archway

→   Leads to room #152

Empty  
Room #15
North Entry Archway
West Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #185

South Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room Features A chute descends from the room into a natural cavern below, and the floor is covered in square tiles, alternating white and black
Room #16
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #184

East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features Several square holes are cut into the ceiling and floor, and a sulphurous odor fills the room
Room #17
North Entry Archway
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
South Entry Unlocked Good Wooden Door (hard 5, 15 hp)
Room Features The floor is covered in square tiles, alternating white and black, and a sour odor fills the room
Room #18
West Entry Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)
East Entry #1 Unlocked Simple Wooden Door (hard 5, 10 hp)
East Entry #2 Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)
Empty  
Room #19
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
South Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC)
South Entry #2 Unlocked Good Wooden Door (hard 5, 15 hp)

→   Leads to room #9

Empty  
Room #20
North Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
West Entry Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp)
East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides down, +1 to break DC)

→   Leads to room #10

Room Features A magical statue in the center of the room answers simple questions about the dungeon (points directions), and a briny odor fills the west side of the room
Room #21
South Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)

→   Leads to room #113

Room Features A magical altar in the north side of the room heals all wounds of whomever sacrifices a magical item upon it (but only once), and several square holes are cut into the east and west walls
Trap Spiked Pit Trap: CR 2; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect 10 ft. deep pit (1d6 falling damage); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+2 damage each); DC 20 Reflex avoids; multiple targets (all targets in a 10 ft. square area)
Room #22
North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
West Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #114

Empty  
Room #23
North Entry Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)

→   Leads to room #115

East Entry Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp)
Empty  
Room #24
South Entry Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)

→   Leads to room #173

Empty  
Room #25
East Entry Archway

→   Leads to room #160

South Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
Empty  
Room #26
East Entry Archway
South Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
Empty  
Room #27
North Entry Archway
West Entry Archway
Room Features A tapestry of vile acts hangs from the north wall, and someone has scrawled "Duri was here" on the north wall
Room #28
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room Features Someone has scrawled a draconic face on the west wall, and a hissing noise fills the room
Trap Falling Block: CR 3; mechanical; Perception DC 20; Disable Device DC 22; Trigger location; Reset none; Effect Atk +10 melee (1d6); multiple targets (all targets in a 10 ft. square area)
Room #29
North Entry Archway
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room Features Several square holes are cut into the ceiling and floor, and several pieces of rotten bread are scattered throughout the room
Trap Poisoned Dart Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger touch; Reset none; Effect Atk +10 ranged (1d3 plus greenblood oil [injury, Fort DC 13, 1/rd. for 4 rds., 1 Con, 1 save])
Hidden Treasure Hidden (Search DC 25) Locked Simple Wooden Chest (Open Lock DC 30, break DC 15; hard 5, 10 hp)

94 gp, 560 sp, 2600 cp; Potion of Shield of Faith (cr, 50 gp), Potion of Virtue (cr, 25 gp); hoard total 251 gp

Room #30
North Entry #1 Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)
North Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #210

East Entry Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)

→   Leads to room #196

South Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Entry #2 Unlocked Good Wooden Door (hard 5, 15 hp)
Room Features Spirals of white stones cover the floor, and someone has scrawled "They ate Constie" on the east wall
Room #31
North Entry Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)
West Entry #1 Archway
West Entry #2 Unlocked Iron Door (hard 10, 60 hp) (slides up, +2 to break DC)
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room Features The room has a high domed ceiling, and a set of demonic war masks hangs on the east wall
Room #32
North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
West Entry #1 Unlocked Stone Door (hard 8, 60 hp)
West Entry #2 Archway
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #245

Room Features A cube of solid stone stands in the south-east corner of the room, and an unidentifiable odor fills the north-east corner of the room
Room #33
West Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #246

West Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Archway
South Entry Archway
Empty  
Room #34
West Entry #1 Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)
West Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
East Entry Archway

→   Leads to room #247

South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Empty  
Room #35
North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC)
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #156

East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Archway
Room Features An enchanted pool in the west side of the room petrifies whomever drinks from it, and knocking fills the room
Room #36
North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
West Entry Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)
East Entry Unlocked Iron Door (hard 10, 60 hp)
Empty  
Room #37
North Entry #1 Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)

→   Leads to room #171

North Entry #2 Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)

→   Leads to room #67

West Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #158

East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features A well lies in the north-east corner of the room, and a mural of geometric patterns covers the ceiling
Room #38
North Entry Archway

→   Leads to room #170

West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Archway
South Entry Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)
Empty  
Room #39
North Entry Archway

→   Leads to room #64

East Entry Unlocked Iron Door (hard 10, 60 hp)

→   Leads to room #72

Empty  
Room #40
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #63

South Entry #1 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
South Entry #2 Unlocked Good Wooden Door (hard 5, 15 hp)
Empty  
Room #41
North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
South Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)

→   Leads to room #62

Empty  
Room #42
North Entry #1 Unlocked Simple Wooden Door (hard 5, 10 hp) (slides down, +1 to break DC)
North Entry #2 Unlocked Good Wooden Door (hard 5, 15 hp)
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #73

Room Features A balcony hangs from the south wall, and a tile labyrinth covers the floor
Room #43
West Entry Archway
South Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)

→   Leads to room #210

Room Features Someone has scrawled "You cannot kill it with swords" in draconic script on the south wall, and the scent of ozone fills the center of the room
Room #44
North Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)

→   Leads to room #211

East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
Empty  
Room #45
North Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
Trap Arrow Trap: CR 3; mechanical; Perception DC 20; Disable Device DC 22; Trigger location; Reset manual; Effect Atk +12 ranged (1d6/x3)
Hidden Treasure Hidden (Search DC 30) Locked Iron Chest (Open Lock DC 30, break DC 28; hard 10, 60 hp)

36 gp, 290 sp, 800 cp; Alabaster (12 gp), Azurite (7 gp), Peridot (60 gp); Potion of Guidance (cr, 25 gp), Potion of Pass without Trace (cr, 50 gp); hoard total 227 gp

Room #46
East Entry Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)
South Entry Unlocked Simple Wooden Door (hard 5, 10 hp) (slides up, +2 to break DC)
Empty  
Room #47
North Entry Archway
Empty  
Room #48
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)
Room Features A cube of solid stone stands in the north-east corner of the room, and the sound of rushing water fills the room
Hidden Treasure Locked Good Wooden Chest (Open Lock DC 20, break DC 18; hard 5, 15 hp)

33 gp, 200 sp, 500 cp; Agate (13 gp), Milky Quartz (50 gp), Obsidian (8 gp), Rhodochrosite (12 gp), Rose Quartz (55 gp), Tigereye (12 gp); Crystal skull (80 gp); hoard total 288 gp

Room #49
West Entry #1 Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
West Entry #2 Archway
East Entry #1 Archway
East Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Empty  
Room #50
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC)

→   Leads to room #69

West Entry #1 Archway
West Entry #2 Unlocked Iron Door (hard 10, 60 hp)
East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides up, +2 to break DC)
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Empty  
Room #51
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
West Entry Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)
East Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
Room Features A tile labyrinth covers the floor, and someone has scrawled "Drancis' Wands looted this place" on the east wall
Room #52
North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
East Entry Archway
South Entry #1 Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp)

→   Leads to room #67

South Entry #2 Stuck Stone Door (break DC 28; hard 8, 60 hp)
Empty  
Room #53
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides up, +2 to break DC)
South Entry Archway
Room Features Someone has scrawled "It is awake" in orcish runes on the north wall, and a putrid odor fills the north side of the room
Room #54
North Entry Archway
West Entry Archway

→   Leads to room #223

East Entry Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)

→   Leads to room #153

Empty  
Room #55
West Entry Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)

→   Leads to room #154

East Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)

→   Leads to room #220

Hidden Treasure Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 30, break DC 15; hard 5, 10 hp)

53 gp, 265 sp, 1990 cp; Bronze statuette of a warrior (15 gp), Carved stone idol (30 gp), Engraved jade scarab (85 gp); hoard total 229 gp 4 sp

Room #56
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
West Entry Archway

→   Leads to room #221

East Entry Archway

→   Leads to room #155

South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features Someone has scrawled "Ernais was here" on the north wall, and a grinding noise fills the room
Room #57
North Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
North Entry #2 Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)
West Entry Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)

→   Leads to room #220

South Entry #1 Unlocked Strong Wooden Door (hard 5, 20 hp)
South Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)
South Entry #3 Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)
Room Features The floor is covered in perfect hexagonal tiles, and a pile of spoiled meat lies in the north side of the room
Room #58
West Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #227

East Entry Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)

→   Leads to room #221

South Entry Unlocked Iron Door (hard 10, 60 hp)
Room Features A workbench and tin urn sit in the south-west corner of the room, and someone has scrawled "Eril's Wayfarers looted this place" on the east wall
Room #59
West Entry Archway

→   Leads to room #222

East Entry Archway

→   Leads to room #224

Empty  
Room #60
North Entry Archway
South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features The floor is covered in square tiles, alternating white and black, and a rusted sword lies in the north-east corner of the room
Room #61
West Entry Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)
East Entry #1 Archway
East Entry #2 Stuck Iron Door (break DC 28; hard 10, 60 hp)
South Entry Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)

→   Leads to room #221

Empty  
Room #62
North Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)

→   Leads to room #41

East Entry #1 Archway
East Entry #2 Archway
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #85

Room Features A group of draconic faces have been carved into the north wall, and a broken spear lies in the east side of the room
Room #63
North Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)

→   Leads to room #88

West Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
South Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #40

South Entry #2 Archway
Room Features A mural of geometric patterns covers the ceiling, and a briny odor fills the room
Room #64
West Entry #1 Archway
West Entry #2 Unlocked Good Wooden Door (hard 5, 15 hp)
South Entry #1 Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
South Entry #2 Archway

→   Leads to room #39

Empty  
Room #65
North Entry #1 Archway

→   Leads to room #190

North Entry #2 Archway
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
East Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)

→   Leads to room #200

South Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
Room Features A narrow shaft falls into the room from above, and someone has scrawled "Save yourself, kill the others" in blood on the north wall
Room #66
West Entry Unlocked Good Wooden Door (hard 5, 15 hp) (slides up, +2 to break DC)

→   Leads to room #201

South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #189

Empty  
Room #67
North Entry #1 Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)
North Entry #2 Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp)

→   Leads to room #52

East Entry #1 Archway
East Entry #2 Unlocked Strong Wooden Door (hard 5, 20 hp)
South Entry #1 Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)

→   Leads to room #37

South Entry #2 Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
South Entry #3 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features A stone ramp ascends towards the north wall, and a large demonic idol with ruby eyes sits in the center of the room
Room #68
West Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
East Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)
South Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
Room Features The south and west walls are covered with slime, and a pile of trash lies in the north side of the room
Room #69
North Entry Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)
West Entry #1 Unlocked Simple Wooden Door (hard 5, 10 hp)
West Entry #2 Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC)

→   Leads to room #50

Room Features A tile mosaic of legendary monsters covers the floor, and a pile of rotten rope lies in the west side of the room
Room #70
North Entry #1 Archway
North Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
North Entry #3 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
East Entry #2 Archway
Empty  
Room #71
South Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)
Hidden Treasure Hidden (Search DC 30) Locked Good Wooden Chest (Open Lock DC 25, break DC 18; hard 5, 15 hp)

58 gp, 270 sp, 2300 cp; Agate (13 gp), Freshwater Pearl (10 gp), Obsidian (10 gp), Sard (45 gp), Tigereye (12 gp), Zircon (50 gp); hoard total 248 gp

Room #72
North Entry #1 Archway
North Entry #2 Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)
West Entry Unlocked Iron Door (hard 10, 60 hp)

→   Leads to room #39

East Entry #1 Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #145

East Entry #2 Archway

→   Leads to room #131

South Entry #1 Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)
South Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features Several square holes are cut into the ceiling and floor, and the ceiling is covered with scorch marks
Room #73
North Entry Unlocked Good Wooden Door (hard 5, 15 hp) (slides to one side, +1 to break DC)
West Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #130

West Entry #2 Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)

→   Leads to room #146

East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #42

South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features Several square holes are cut into the east and west walls, and the floor is covered in square tiles, alternating white and black
Room #74
North Entry Archway
West Entry #1 Archway

→   Leads to room #142

West Entry #2 Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)
East Entry Unlocked Good Wooden Door (hard 5, 15 hp)

→   Leads to room #129

Hidden Treasure Hidden (Search DC 20) Unlocked Simple Wooden Chest (hard 5, 10 hp)

25 gp, 221 sp, 1270 cp; Ivory (55 gp), Turquoise (7 gp), Turquoise (13 gp); Bronze statuette of a warrior (15 gp), Ivory drinking horn with copper ends (60 gp); hoard total 209 gp 8 sp

Room #75
West Entry Archway
East Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)

→   Leads to room #216

South Entry #1 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #101

South Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Empty  
Room #76
West Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
West Entry #2 Archway

→   Leads to room #217

East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Entry #1 Archway
South Entry #2 Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)
South Entry #3 Archway

→   Leads to room #102

Empty  
Room #77
North Entry #1 Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)

→   Leads to room #103

North Entry #2 Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp)
West Entry Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp) (slides down, +1 to break DC)
East Entry Unlocked Simple Wooden Door (hard 5, 10 hp) (slides down, +1 to break DC)
Trap Camouflaged Pit Trap: CR 3; mechanical; Perception DC 25; Disable Device DC 20; Trigger location; Reset manual; Effect 30 ft. deep pit (3d6 falling damage); DC 20 Reflex avoids; multiple targets (all targets in a 10 ft. square area)
Room #78
West Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #219

West Entry #2 Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp)
East Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
East Entry #2 Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room Features A set of demonic war masks hangs on the north wall, and a ring of keys lies in the north side of the room
Room #79
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry #1 Stuck Iron Door (break DC 28; hard 10, 60 hp)
East Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
South Entry Unlocked Good Wooden Door (hard 5, 15 hp)

→   Leads to room #159

Room Features A tile mosaic of an undead god covers the floor, and the scent of urine fills the room
Room #80
West Entry #1 Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)
West Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)
East Entry Archway
Empty  
Room #81
North Entry #1 Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)
North Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #157

West Entry #1 Archway
West Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry #1 Archway
East Entry #2 Archway
Empty  
Room #82
North Entry Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)

→   Leads to room #156

West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
East Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
Trap Pit Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect 20 ft. deep pit (2d6 falling damage); DC 20 Reflex avoids; multiple targets (all targets in a 10 ft. square area)
Room #83
North Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)

→   Leads to room #235

East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #116

Room Features A tapestry of ancient mythology hangs from the north wall, and a toppled statue lies in the south side of the room
Room #84
North Entry #1 Archway
North Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #232

Empty  
Room #85
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #62

West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #220

East Entry Unlocked Good Wooden Door (hard 5, 15 hp)
South Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room Features A sloped pit lined with iron spikes lies in the south-east corner of the room, and a tile labyrinth covers the floor
Room #86
West Entry Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)
Room Features The floor is covered in square tiles, alternating white and black, and the scent of smoke fills the east side of the room
Room #87
West Entry Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #222

East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room Features The room has a high domed ceiling, and a spinning wheel and small table sit in the north-east corner of the room
Room #88
North Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
South Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)

→   Leads to room #63

Empty  
Room #89
North Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)
West Entry Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)

→   Leads to room #114

East Entry #1 Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)

→   Leads to room #238

East Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC)
Room Features A rope ascends to a catwalk hanging between the north and south walls, and a toppled statue lies in the north side of the room
Room #90
West Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)
East Entry #1 Archway

→   Leads to room #113

East Entry #2 Archway

→   Leads to room #151

South Entry Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp) (slides to one side, +1 to break DC)
Room Features Someone has scrawled "Save yourself, kill the others" on the south wall, and several corroded iron spikes are scattered throughout the room
Room #91
North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #102

West Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #148

West Entry #2 Archway
West Entry #3 Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)

→   Leads to room #116

East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
Trap Pit Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect 20 ft. deep pit (2d6 falling damage); DC 20 Reflex avoids; multiple targets (all targets in a 10 ft. square area)
Room #92
North Entry #1 Archway
North Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #101

West Entry Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)

→   Leads to room #237

East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #149

Room Features Various torture devices are scattered throughout the room, and a pile of trash lies in the west side of the room
Room #93
North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #126

East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #106

South Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)

→   Leads to room #175

Empty  
Room #94
North Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides down, +1 to break DC)

→   Leads to room #125

North Entry #2 Unlocked Strong Wooden Door (hard 5, 20 hp)
West Entry #1 Archway
West Entry #2 Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)

→   Leads to room #105

East Entry #1 Unlocked Stone Door (hard 8, 60 hp)
East Entry #2 Archway
Empty  
Room #95
North Entry #1 Stuck Iron Door (break DC 28; hard 10, 60 hp)

→   Leads to room #173

North Entry #2 Archway
East Entry Archway

→   Leads to room #108

Room Features Part of the west wall has collapsed into the room, and a stack of water-filled barrels stands against the east wall
Room #96
North Entry Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)

→   Leads to room #172

West Entry #1 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #107

West Entry #2 Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)
East Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #127

Room Features The room has a high domed ceiling, and a set of demonic war masks hangs on the north wall
Room #97
West Entry Archway
East Entry Archway
South Entry Archway

→   Leads to room #234

Empty  
Room #98
West Entry Archway
East Entry Unlocked Iron Door (hard 10, 60 hp) (slides up, +2 to break DC)
South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides to one side, +1 to break DC)

→   Leads to room #235

Empty  
Room #99
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #232

West Entry Unlocked Good Wooden Door (hard 5, 15 hp) (slides down, +1 to break DC)
East Entry #1 Unlocked Good Wooden Door (hard 5, 15 hp) (slides to one side, +1 to break DC)
East Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features Someone has scrawled "Abandon all hope" on the east wall, and a pile of wax blobs lies in the north side of the room
Room #100
North Entry Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides to one side, +1 to break DC)

→   Leads to room #233

West Entry #1 Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)
West Entry #2 Archway
West Entry #3 Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)
East Entry Unlocked Good Wooden Door (hard 5, 15 hp)
Room Features A magical mural on the north wall can be used to scry upon any known individual within the dungeon, and someone has scrawled "Ran out of rope" in blood on the south wall
Room #101
North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #75

West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #92

Room Features A carved stone statue stands in the south-west corner of the room, and several iron spikes are scattered throughout the room
Room #102
North Entry Archway

→   Leads to room #76

West Entry Archway
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #91

Empty  
Room #103
South Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)

→   Leads to room #77

Empty  
Room #104
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
East Entry Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)
Empty  
Room #105
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
East Entry Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)

→   Leads to room #94

Room Features Lit candles are scattered across the floor, and a corpse lies in front of an open chest in the center of the room
Room #106
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #93

East Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)

→   Leads to room #184

South Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
Room Features A mural of vile acts covers the ceiling, and a stone dais and throne sits in the south-east corner of the room
Room #107
North Entry Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
East Entry #1 Unlocked Good Wooden Door (hard 5, 15 hp)
East Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #96

South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features Someone has scrawled "Ale's well that ends well" in dwarvish runes on the east wall, and several torches are scattered throughout the room
Room #108
North Entry Unlocked Stone Door (hard 8, 60 hp)
West Entry Archway

→   Leads to room #95

Empty  
Room #109
North Entry Archway
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #146

South Entry Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)
Empty  
Room #110
North Entry Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)
West Entry Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) (slides down, +1 to break DC)

→   Leads to room #147

South Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
Empty  
Room #111
North Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
East Entry #1 Archway

→   Leads to room #144

East Entry #2 Stuck Stone Door (break DC 28; hard 8, 60 hp)

→   Leads to room #132

Empty  
Room #112
North Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
Room Features An altar of evil sits in the north-east corner of the room, and someone has scrawled "Death is the only exit" on the north wall
Room #113
North Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
North Entry #2 Stuck Iron Door (break DC 28; hard 10, 60 hp)

→   Leads to room #21

West Entry Archway

→   Leads to room #90

Room Features A well lies in the north side of the room, and a faded and torn tapestry hangs from the north wall
Room #114
North Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #22

North Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)
East Entry Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)

→   Leads to room #89

South Entry #1 Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)
South Entry #2 Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)
Empty  
Room #115
North Entry Archway
South Entry #1 Archway
South Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)
South Entry #3 Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)

→   Leads to room #23

Empty  
Room #116
West Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #83

West Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)
East Entry Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)

→   Leads to room #91

South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Empty  
Room #117
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Entry Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #241

Empty  
Room #118
East Entry Unlocked Stone Door (hard 8, 60 hp)
South Entry Archway

→   Leads to room #240

Hidden Treasure Hidden (Search DC 20) Trapped and Unlocked Strong Wooden Chest (hard 5, 20 hp)

Poisoned Dart Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger touch; Reset none; Effect Atk +10 ranged (1d3 plus greenblood oil [injury, Fort DC 13, 1/rd. for 4 rds., 1 Con, 1 save])


56 gp, 369 sp, 1060 cp; Agate (10 gp), Green Spinel (45 gp), Hematite (12 gp), Malachite (13 gp), Turquoise (9 gp); Copper and glass decanter (25 gp); Scroll of Bless (cr, 25 gp); hoard total 242 gp 5 sp

Room #119
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features A magical mirror on the east wall answers simple questions about the dungeon (yes/no), and someone has scrawled "The Fangs of Bestead killed five ogres here" on the east wall
Room #120
North Entry Stuck Stone Door (break DC 28; hard 8, 60 hp) (magically reinforced, +10 to break DC)

→   Leads to room #242

East Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
Room Features A stone dais and throne sits in the west side of the room, and someone has scrawled "left, left, right, door" in dwarvish runes on the east wall
Room #121
North Entry Archway
Empty  
Room #122
North Entry Archway
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Archway
Empty  
Room #123
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Empty  
Room #124
South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Empty  
Room #125
West Entry #1 Archway
West Entry #2 Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp)
East Entry #1 Archway

→   Leads to room #199

East Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #229

South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides down, +1 to break DC)

→   Leads to room #94

Empty  
Room #126
North Entry Unlocked Iron Door (hard 10, 60 hp)
West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #198

South Entry Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #93

Room Features A shallow pit lies in the north-west corner of the room, and someone has scrawled "When death becomes life and the Sunless Gate opens, the Lantern of Fortitude shall be destroyed" on the south wall
Room #127
North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #96

West Entry #1 Unlocked Iron Door (hard 10, 60 hp)
West Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
East Entry Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)

→   Leads to room #231

Room Features Part of the ceiling has collapsed into the room, and someone has scrawled "The Blade of Fortitude is reforged" on the north wall
Room #128
West Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #230

West Entry #2 Stuck Iron Door (break DC 28; hard 10, 60 hp)

→   Leads to room #196

East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
Empty  
Room #129
North Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #131

West Entry Unlocked Good Wooden Door (hard 5, 15 hp)

→   Leads to room #74

East Entry #1 Unlocked Good Wooden Door (hard 5, 15 hp)
East Entry #2 Archway
Empty  
Room #130
North Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)

→   Leads to room #132

East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #73

South Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #146

Room Features A stone dais and throne sits in the north side of the room, and someone has scrawled "No, I said it had eleven eyes" on the east wall
Room #131
North Entry Unlocked Good Wooden Door (hard 5, 15 hp)

→   Leads to room #145

West Entry #1 Archway

→   Leads to room #72

West Entry #2 Archway
South Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #129

Room Features A magical mirror on the east wall answers simple questions about the dungeon (yes/no), and a stone dais sits in the north side of the room
Room #132
North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC)

→   Leads to room #144

West Entry #1 Stuck Stone Door (break DC 28; hard 8, 60 hp)

→   Leads to room #111

West Entry #2 Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
East Entry #1 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
East Entry #2 Archway
South Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)

→   Leads to room #130

Room Features An iron chandelier hangs from the ceiling in the north side of the room, and a warped spear lies in the north-east corner of the room
Room #133
North Entry Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)
West Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #172

East Entry Archway

→   Leads to room #173

South Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)
Room Features A sloped pit lined with iron spikes lies in the south side of the room, and various torture devices are scattered throughout the room
Hidden Treasure Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 20, break DC 15; hard 5, 10 hp)

40 gp, 220 sp, 900 cp; Azurite (9 gp), Rhodochrosite (10 gp), Smoky Quartz (50 gp), Turquoise (11 gp), Turquoise (12 gp), Zircon (50 gp); Oil of Mage Armor (cr, 50 gp); hoard total 263 gp

Room #134
West Entry #1 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #174

West Entry #2 Archway
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room Features A stream of oil flows along a channel in the floor, and a large demonic idol with ruby eyes sits in the west side of the room
Room #135
North Entry Archway
West Entry #1 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #214

West Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #212

East Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #215

East Entry #2 Archway

→   Leads to room #213

Empty  
Room #136
North Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Empty  
Room #137
West Entry Unlocked Good Wooden Door (hard 5, 15 hp)
South Entry Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)
Empty  
Room #138
North Entry #1 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
North Entry #2 Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features A magical mosaic on the north wall depicts the gruesome death of whomever views it, and someone has scrawled a basic map of the dungeon on the north wall
Room #139
North Entry #1 Stuck Iron Door (break DC 28; hard 10, 60 hp)
North Entry #2 Unlocked Strong Wooden Door (hard 5, 20 hp)
Empty  
Room #140
South Entry Unlocked Good Wooden Door (hard 5, 15 hp)

→   Leads to room #142

Empty  
Room #141
West Entry Unlocked Stone Door (hard 8, 60 hp)
East Entry Archway
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #143

Room Features A simple cabinet and simple cabinet sit in the south side of the room, and someone has scrawled "Ladrilye was here" on the west wall
Room #142
North Entry Unlocked Good Wooden Door (hard 5, 15 hp)

→   Leads to room #140

West Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
East Entry Archway

→   Leads to room #74

South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Empty  
Room #143
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #141

East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Empty  
Room #144
West Entry #1 Archway
West Entry #2 Archway

→   Leads to room #111

South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC)

→   Leads to room #132

Room Features Part of the ceiling has collapsed into the room, and someone has scrawled "Turn rod to reset trap" in orcish runes on the north wall
Room #145
North Entry Unlocked Strong Wooden Door (hard 5, 20 hp) (slides to one side, +1 to break DC)
West Entry #1 Unlocked Iron Door (hard 10, 60 hp)
West Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #72

South Entry Unlocked Good Wooden Door (hard 5, 15 hp)

→   Leads to room #131

Empty  
Room #146
North Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #130

West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #109

East Entry Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)

→   Leads to room #73

South Entry Archway
Empty  
Room #147
East Entry Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp) (slides down, +1 to break DC)

→   Leads to room #110

South Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
Room Features Spirals of green stones cover the floor, and several pieces of blood-soaked clothing are scattered throughout the room
Room #148
North Entry #1 Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp) (slides to one side, +1 to break DC)
North Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #91

Room Features The south and west walls have been engraved with endless spirals, and a fountain decorated with tormented faces sits in the north side of the room
Room #149
West Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #92

South Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
Empty  
Room #150
South Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room Features Several iron cages are scattered throughout the room, and a rusted axe lies in the south side of the room
Room #151
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
West Entry Archway

→   Leads to room #90

East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features A chute falls into the room from above, and a stack of rotting wooden crates stands against the south wall
Room #152
North Entry Archway

→   Leads to room #14

West Entry Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)
Room Features A magical statue in the south-west corner of the room answers simple questions about the dungeon (points directions), and a creaking sound can be faintly heard near the north wall
Room #153
North Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)

→   Leads to room #13

West Entry Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)

→   Leads to room #54

South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides to one side, +1 to break DC)
Room Features A toppled statue lies in the south side of the room, and a jingling sound fills the room
Room #154
West Entry Archway
East Entry #1 Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp)
East Entry #2 Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)

→   Leads to room #55

Room Features An iron chandelier hangs from the ceiling in the south-west corner of the room, and a broken spear lies in the south-east corner of the room
Room #155
West Entry Archway

→   Leads to room #56

East Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)
Room Features The south and east walls have been engraved with glowing runes, and various torture devices are scattered throughout the room
Room #156
West Entry #1 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides up, +2 to break DC)
West Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (magically reinforced, +10 to break DC)
East Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #35

East Entry #2 Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)
South Entry Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)

→   Leads to room #82

Trap Net Trap: CR 2; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect Atk +10 ranged (grappled, Escape Artist DC 20 to escape); multiple targets (all targets in a 10 ft. square area)
Room #157
North Entry Archway
East Entry #1 Stuck Stone Door (break DC 28; hard 8, 60 hp)
East Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
South Entry #1 Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #81

South Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room Features A cube of solid stone stands in the south side of the room, and the south and west walls are covered with claw marks
Room #158
West Entry Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10 hp)
East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #37

South Entry Archway
Room Features Part of the east wall has collapsed into the room, and a rattling noise can be faintly heard near the east wall
Room #159
North Entry Unlocked Good Wooden Door (hard 5, 15 hp)

→   Leads to room #79

East Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
South Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
Empty  
Room #160
West Entry Archway

→   Leads to room #25

East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
South Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room Features Various torture devices are scattered throughout the room, and a clicking noise can be heard in the south side of the room
Room #161
North Entry Archway
Empty  
Room #162
North Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
South Entry Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #207

Room Features A stone stair ascends towards the west wall, and a tile mosaic of geometric patterns covers the floor
Room #163
North Entry #1 Archway
North Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)

→   Leads to room #206

Room Features A cube of solid stone stands in the north-east corner of the room, and several pieces of blood-soaked clothing are scattered throughout the room
Room #164
West Entry Stuck Stone Door (break DC 28; hard 8, 60 hp) (magically reinforced, +10 to break DC)
South Entry Unlocked Simple Wooden Door (hard 5, 10 hp) (slides down, +1 to break DC)
Room Features A large demonic idol with ruby eyes sits in the south-west corner of the room, and a briny odor fills the south-west corner of the room
Room #165
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #167

East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Entry Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
Trap Fire Spray: CR 2; magic; Perception DC 20; Disable Device DC 22; Trigger visual (true seeing); Reset none; Effect fire spray (2d6 fire damage, DC 12 Reflex save for half damage)
Hidden Treasure Hidden (Search DC 25) Unlocked Strong Wooden Chest (hard 5, 20 hp)

55 gp, 227 sp, 1120 cp; Bloodstone (45 gp), Malachite (12 gp), Tigereye (11 gp); Silver comb with ornate handle (75 gp); Scroll of Summon Monster I (cr, 25 gp); hoard total 256 gp 9 sp

Room #166
West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Empty  
Room #167
North Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #165

Room Features Someone has scrawled "Ran out of torches" in blood on the north wall, and a pile of rotten rope lies in the south-west corner of the room
Room #168
West Entry Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features Someone has scrawled an arcane glyph on the east wall, and a ruined gauntlet lies in the north side of the room
Room #169
East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features The south and east walls have been engraved with incoherent labyrinths, and someone has scrawled "The Sapphire Covenant killed a black dragon here" on the east wall
Room #170
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Entry Archway

→   Leads to room #38

Room Features Several headless statues are scattered throughout the room, and someone has scrawled "Beneath the fountain" in dwarvish runes on the north wall
Room #171
South Entry Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)

→   Leads to room #37

Empty  
Room #172
West Entry #1 Archway
West Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
West Entry #3 Unlocked Good Wooden Door (hard 5, 15 hp)
East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #133

South Entry #1 Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)

→   Leads to room #96

South Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room Features A chute descends from the room into a magical cyst below, and someone has scrawled "It's a trap" in draconic script on the west wall
Room #173
North Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
North Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
North Entry #3 Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)

→   Leads to room #24

West Entry #1 Archway

→   Leads to room #133

West Entry #2 Archway
South Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #182

South Entry #2 Stuck Iron Door (break DC 28; hard 10, 60 hp)

→   Leads to room #95

Empty  
Room #174
North Entry Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)

→   Leads to room #181

West Entry #1 Unlocked Simple Wooden Door (hard 5, 10 hp)
West Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #134

South Entry Unlocked Good Wooden Door (hard 5, 15 hp) (slides to one side, +1 to break DC)
Room Features Someone has scrawled "For the glory of Hazzuu the Eldritch" in orcish runes on the north wall, and a pile of trash lies in the north side of the room
Room #175
North Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)

→   Leads to room #93

East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides up, +2 to break DC)
Room Features A tapestry of arcane patterns hangs from the east wall, and a dagger hilt lies in the south-east corner of the room
Room #176
East Entry #1 Archway
East Entry #2 Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)
South Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
Empty  
Room #177
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Archway
Empty  
Room #178
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #13

Room Features Several iron cages are scattered throughout the room, and a broken spear lies in the south-west corner of the room
Room #179
North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #204

South Entry Archway

→   Leads to room #14

Room Features A ladder ascends to a balcony hanging from the south wall, and someone has scrawled "The green dragon is not a dragon" on the south wall
Room #180
North Entry Archway
West Entry Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp)

→   Leads to room #181

Empty  
Room #181
West Entry Archway
East Entry Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5, 15 hp)

→   Leads to room #180

South Entry Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)

→   Leads to room #174

Empty  
Room #182
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #173

West Entry Archway

→   Leads to room #183

South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Empty  
Room #183
West Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
East Entry Archway

→   Leads to room #182

Empty  
Room #184
North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
West Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)

→   Leads to room #106

East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #16

South Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features Several alcoves are cut into the west wall, and several iron cages are scattered throughout the room
Room #185
North Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #15

East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides to one side, +1 to break DC)
Room Features The room has a high domed ceiling, and someone has scrawled "The walls listen" on the east wall
Room #186
North Entry Archway
East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #14

South Entry Unlocked Good Wooden Door (hard 5, 15 hp)
Room Features Someone has scrawled "Abandon all hope" on the east wall, and several sundered shields are scattered throughout the room
Trap Guillotine Blade: CR 2; mechanical; Perception DC 22; Disable Device DC 22; Trigger location; Reset manual; Effect Atk +10 melee (2d6/19-20)
Room #187
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
West Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #13

East Entry Archway
South Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
Room Features A chute falls into the room from above, and someone has scrawled "When the Bridge of Orbs is broken, the Kingdom of Swords shall triumph" on the north wall
Trap Guillotine Blade: CR 2; mechanical; Perception DC 22; Disable Device DC 20; Trigger location; Reset manual; Effect Atk +12 melee (3d6/19-20)
Hidden Treasure Hidden (Search DC 20) Locked Strong Wooden Chest (Open Lock DC 20, break DC 25; hard 5, 20 hp)

61 gp, 420 sp, 2400 cp; Set of six ivory dice (30 gp); Potion of Invigorate (apg, 50 gp), Potion of Sanctuary (cr, 50 gp); hoard total 257 gp

Room #188
West Entry Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp)
Empty  
Room #189
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #66

South Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)

→   Leads to room #194

Empty  
Room #190
East Entry Archway
South Entry Archway

→   Leads to room #65

Room Features A faded and torn tapestry hangs from the west wall, and the floor is covered with ash
Room #191
North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #192

West Entry Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)
East Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)
Room Features A stone dais sits in the north side of the room, and the floor is covered with stone rubble
Room #192
West Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #191

Room Features A faded and torn tapestry hangs from the west wall, and a ruined iron box lies in the south side of the room
Room #193
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features A wooden ladder rests against the north wall, and several pieces of broken glass are scattered throughout the room
Room #194
North Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)

→   Leads to room #189

West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features A narrow pit covered by iron bars lies in the south side of the room, and a mural of arcane patterns covers the ceiling
Room #195
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Empty  
Room #196
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp) (slides down, +1 to break DC)
West Entry #1 Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)
West Entry #2 Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)

→   Leads to room #30

East Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)

→   Leads to room #128

South Entry #1 Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
South Entry #2 Unlocked Strong Wooden Door (hard 5, 20 hp)
Empty  
Room #197
South Entry #1 Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10 hp)
South Entry #2 Unlocked Good Wooden Door (hard 5, 15 hp)
Hidden Treasure Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 30, break DC 15; hard 5, 10 hp)

77 gp, 340 sp, 1700 cp; Porcelain mask (40 gp), Silver hand mirror (75 gp); Scroll of Protection from Chaos (cr, 25 gp); hoard total 268 gp

Room #198
North Entry Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10 hp)
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #126

South Entry Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)

→   Leads to room #228

Room Features A toppled statue lies in the south-east corner of the room, and a shallow pool of quicksilver lies in the south-east corner of the room
Hidden Treasure Hidden (Search DC 30) Trapped and Unlocked Iron Chest (hard 10, 60 hp)

Magic Missle Trap: CR 1; magic; Perception DC 22; Disable Device DC 22; Trigger proximity (alarm); Reset none; Effect magic missile (2d6 force damage); never miss


89 gp, 480 sp, 2200 cp; Azurite (10 gp), Rock Quartz (12 gp), Shell (12 gp); Silver statue of a dragon (65 gp); Potion of Cure Light Wounds (cr, 50 gp); hoard total 308 gp

Room #199
West Entry Archway

→   Leads to room #125

East Entry Archway
Empty  
Room #200
North Entry Archway

→   Leads to room #202

West Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)

→   Leads to room #65

South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room Features A faded and torn tapestry hangs from the south wall, and a large kiln and coal bin sit in the south-east corner of the room
Room #201
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #203

West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides up, +2 to break DC)

→   Leads to room #208

East Entry Unlocked Good Wooden Door (hard 5, 15 hp) (slides up, +2 to break DC)

→   Leads to room #66

South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features A set of demonic war masks hangs on the east wall, and a toppled statue lies in the west side of the room
Room #202
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Archway

→   Leads to room #200

Room Features Someone has scrawled a monstrous face on the west wall, and a pile of spoiled meat lies in the north-west corner of the room
Room #203
East Entry Archway
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #201

Room Features A stone dais sits in the north-east corner of the room, and a tile labyrinth covers the floor
Room #204
West Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #179

East Entry Archway
Empty  
Room #205
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features A chute falls into the room from above, and a forge and anvil sit in the south side of the room
Room #206
North Entry Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)

→   Leads to room #163

South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features A toppled statue lies in the west side of the room, and someone has scrawled "The Blade of Beauty is reforged" on the south wall
Room #207
North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #162

Room Features A tile mosaic of ancient mythology covers the floor, and laughter can be heard in the center of the room
Room #208
East Entry #1 Archway
East Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides up, +2 to break DC)

→   Leads to room #201

South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Empty  
Room #209
West Entry Archway
East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features The floor is covered in square tiles, alternating white and black, and someone has scrawled "door, right, left, right, straight" on the west wall
Room #210
North Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)

→   Leads to room #43

West Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
West Entry #2 Archway
West Entry #3 Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)
West Entry #4 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
East Entry #1 Archway
East Entry #2 Stuck Stone Door (break DC 28; hard 8, 60 hp)
South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #30

Empty  
Room #211
West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
South Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)

→   Leads to room #44

Empty  
Room #212
West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
East Entry #1 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #135

East Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
Room Features Someone has scrawled a monstrous face on the east wall, and the walls are covered with cracks
Room #213
West Entry Archway

→   Leads to room #135

East Entry Archway
Room Features A magical idol in the south-east corner of the room summons an air elemental to serve whomever sacrifices a gemstone upon it (but only once), and several rotten apples are scattered throughout the room
Trap Spiked Pit Trap: CR 2; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual; Effect 10 ft. deep pit (1d6 falling damage); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+2 damage each); DC 20 Reflex avoids; multiple targets (all targets in a 10 ft. square area)
Hidden Treasure Hidden (Search DC 30) Locked Iron Chest (Open Lock DC 25, break DC 28; hard 10, 60 hp)

42 gp, 190 sp, 700 cp; Agate (10 gp), Milky Quartz (45 gp), Shell (11 gp); Silver statue of a dragon (65 gp); Potion of Protection from Good (cr, 50 gp); hoard total 249 gp

Room #214
North Entry Archway
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #135

Empty  
Room #215
North Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
North Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #135

East Entry Unlocked Simple Wooden Door (hard 5, 10 hp) (magically reinforced, +10 to break DC)
Room Features Oil drips from the ceiling in the south-east corner of the room, and a sundered shield lies in the east side of the room
Room #216
West Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)

→   Leads to room #75

East Entry Unlocked Good Wooden Door (hard 5, 15 hp)
Room Features A sulphurous odor fills the room, and a pile of torn paper lies in the north-west corner of the room
Room #217
West Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)
East Entry Archway

→   Leads to room #76

Room Features A cube of solid stone stands in the north-west corner of the room, and someone has scrawled "iron, iron, silver" on the west wall
Room #218
East Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
Room Features A fountain of water sits against the west wall, and unintelligible whispering can be faintly heard near the east wall
Room #219
West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #78

Room Features Someone has scrawled "The Marauders of Lukil killed a black dragon here" on the south wall, and a crater has been blasted into the floor in the south side of the room
Room #220
West Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)

→   Leads to room #55

East Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #85

East Entry #2 Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)

→   Leads to room #57

Room Features A group of draconic faces have been carved into the east wall, and skeletons hang from chains and manacles against the east wall
Trap Symbol of Panic: CR 3; magic; Perception DC 20; Disable Device DC 22; Trigger proximity (alarm); Reset none; Effect fear (panicked for 1d4 rounds, DC 10 Will save negates); multiple targets (all targets in a 10 ft. radius burst)
Room #221
North Entry Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)

→   Leads to room #61

West Entry #1 Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp)
West Entry #2 Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)

→   Leads to room #58

East Entry Archway

→   Leads to room #56

South Entry Unlocked Good Wooden Door (hard 5, 15 hp)
Room Features A stone stair ascends towards the east wall, and the sound of dripping water can be heard in the north side of the room
Room #222
West Entry Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC)
East Entry #1 Archway

→   Leads to room #59

East Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #87

Empty  
Room #223
North Entry Unlocked Iron Door (hard 10, 60 hp)
East Entry #1 Archway

→   Leads to room #54

East Entry #2 Stuck Stone Door (break DC 28; hard 8, 60 hp)
South Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
Empty  
Room #224
West Entry Archway

→   Leads to room #59

East Entry #1 Archway
East Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC)
South Entry Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp)
Empty  
Room #225
North Entry Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)

→   Leads to room #240

South Entry Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)
Room Features A tile mosaic of geometric patterns covers the floor, and someone has scrawled "Arent stands here, slain by a basilisk" on the west wall
Room #226
West Entry Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides down, +1 to break DC)
East Entry Archway
South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #243

Empty  
Room #227
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry #1 Unlocked Strong Wooden Door (hard 5, 20 hp)

→   Leads to room #58

East Entry #2 Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) (slides to one side, +1 to break DC)
Empty  
Room #228
North Entry Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)

→   Leads to room #198

South Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
Empty  
Room #229
West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #125

South Entry Archway
Empty  
Room #230
North Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)
East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #128

Room Features Someone has scrawled "Abandon all hope" in draconic script on the west wall, and a buzzing noise fills the room
Room #231
West Entry Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)

→   Leads to room #127

East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Empty  
Room #232
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #84

West Entry Archway

→   Leads to room #233

South Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #99

South Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #8

Trap Acid Arrow Trap: CR 3; magic; Perception DC 27; Disable Device DC 27; Trigger proximity (alarm); Reset none; Effect spell effect (acid arrow, Atk +2 ranged touch, 2d4 acid damage for 4 rounds)
Hidden Treasure Hidden (Search DC 20) Trapped and Unlocked Iron Chest (hard 10, 60 hp)

Ice Dart Trap: CR 3; magic; Perception DC 20; Disable Device DC 20; Trigger visual (true seeing); Reset none; Effect Atk +10 ranged (3d6 cold)


80 gp, 405 sp, 1900 cp; Agate (13 gp), Hematite (9 gp), Obsidian (9 gp), Pyrite (12 gp), Sard (45 gp); Scroll of Bane (cr, 25 gp); hoard total 252 gp 5 sp

Room #233
West Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
East Entry Archway

→   Leads to room #232

South Entry #1 Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #7

South Entry #2 Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides to one side, +1 to break DC)

→   Leads to room #100

South Entry #3 Archway
Room Features Several iron cages are scattered throughout the room, and several rotten apples are scattered throughout the room
Room #234
North Entry Archway

→   Leads to room #97

East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features A chute falls into the room from above, and someone has scrawled "It's a trap" on the east wall
Room #235
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides to one side, +1 to break DC)

→   Leads to room #98

West Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
South Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)

→   Leads to room #83

Room Features Someone has scrawled "Sharpen thy blade and ready thy shield" on the north wall, and a rusted breastplate lies in the north-west corner of the room
Trap Arrow Trap: CR 1; mechanical; Perception DC 20; Disable Device DC 20; Trigger touch; Reset none; Effect Atk +15 ranged (1d8+1/x3)
Hidden Treasure Hidden (Search DC 20) Locked Strong Wooden Chest (Open Lock DC 25, break DC 25; hard 5, 20 hp)

42 gp, 230 sp, 900 cp; Agate (7 gp), Agate (11 gp), Ivory (45 gp), Onyx (60 gp), 2 x Pyrite (11 gp); Scroll of Disguise Self (cr, 25 gp); hoard total 244 gp

Room #236
North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
East Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
Room Features Someone has scrawled "The Gray Shields looted this place" on the south wall, and a scratching sound can be faintly heard near the east wall
Room #237
East Entry Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)

→   Leads to room #92

South Entry #1 Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10 hp)
South Entry #2 Archway
Empty  
Room #238
North Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp)
West Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15 hp)

→   Leads to room #89

South Entry Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp)
Empty  
Room #239
North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Empty  
Room #240
North Entry Archway

→   Leads to room #118

South Entry Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)

→   Leads to room #225

Room Features Someone has scrawled "The walls listen" on the west wall, and several barrel staves are scattered throughout the room
Room #241
North Entry #1 Unlocked Strong Wooden Door (hard 5, 20 hp)
North Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)

→   Leads to room #117

South Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features A chute descends from the room into the next dungeon level down, and a pile of iron blobs lies in the east side of the room
Room #242
North Entry Archway
East Entry Archway
South Entry Stuck Stone Door (break DC 28; hard 8, 60 hp) (magically reinforced, +10 to break DC)

→   Leads to room #120

Room Features A faded and torn tapestry hangs from the north wall, and a shallow pool of oil lies in the center of the room
Room #243
North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

→   Leads to room #226

South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features A chute descends from the room into the next dungeon level down, and a pile of empty bottles lies in the west side of the room
Room #244
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Empty  
Room #245
West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

→   Leads to room #32

South Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
Room Features Rusting iron spikes line the east and west walls, and a pile of wax blobs lies in the south side of the room
Room #246
North Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

→   Leads to room #33

South Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
Empty  
Room #247
North Entry Archway
West Entry Archway

→   Leads to room #34

Room Features A wooden platform hangs over a deep pit in the east side of the room, and a circle of tall stones stands in the center of the room

Spire Floor 1
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